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6 years ago
"Fanatic;c-1843397" wrote:"jhbuchholz;c-1841115" wrote:
They probably do commit thousands of hours to testing. Not all testing is team comps or dinner but humans. The large majority of their testing is probably automated and checks for functional bugs. It probably spits out a bunch of metrics for them to review as well. It probably even ran JKR + JKA vs DR + Malak. Without a human controller on either side it probably looked normal due to AI inefficiencies. The effort to setup and execute automation is significant, and the result reviews can be as well. Many teams include this in the "hours of testing" or as CG said, "man hours of testing."
Where you can reasonably criticize them is in the manual review and play testing they should have been doing in parallel. They clearly missed something here. And that doesn't mean they're lying about the thousands of hours of testing.
Source: I test complex software and distributed systems for a living.
+1 for this.
The most important testing they do is to make sure the game still actually works.
e.g, having characters out of balance is an issue, but pretty insignificant compared to making sure the game doesn't crash when launched.
That isn't an excuse for them to miss some obvious play balance testing mechanics they should have hit, but thousands of hours of testing can easily be filled with regression testing of all the game functionality pieces.
Agreed. But that’s not what we re talking about. At my old job I can easily say I work 40 hours a week.
But a good 38 of them I was on the forums or playing swgoh lol
Of course there are bigger issues in terms of testing but we re talking about all of these newer toons getting fixes and why. It’s annoying for everyone as I’m sure cg doesn’t want to have to do this.
Still worries that as we are now in the prequel and clone war error this will continue to happen.
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