thrawn DC infinite turns
so in this set of Datacron Grand Admiral Thrawn has a level 9 that does the following
- At the start of Grand Admiral Thrawn's turn, inflict Damage Over Time on Empire allies for 2 turn, which can't be evaded or resisted. Whenever an Empire ally gains a debuff, they gain an additional 40% Turn Meter (once per turn) and 40% more damage until the end of the encounter. Whenever an Empire ally uses Maneuver, Empire allies reduce their cooldowns by 1 and gain Critical Hit Immunity, Defense Up, Potency Up, and Tenacity Up for 2 turns, and all enemies lose 15% Turn Meter.
if we combine this with Palpatine lead in a full empire team (Empire allies gain 20% Turn Meter whenever they inflict a debuff on their turn) this means that in 5v5, whenever Thrawn takes a turn he will gain 140% TM and he will keep taking turns that way four times when all other allies take 1 turn and then thrawn just takes four turns and the cycle repeats
in the same set, we have
- Whenever a Empire ally falls below 100% Health, they gain a bonus turn. Limit once per character per battle.
and because DVDE is already used with Palpatine this will ensure DVDE will go first
to counter this there are 3 ways to shut this down theoretically, JMK, Admiral Raddus and Tuskens (you could theoretically put this on the back wall, and hope that the opponent uses JMK, Leia and Tuskens on the front wall with Hondo, Ahsoka and Rotta (with FDC) respectively