Forum Discussion
8 years ago
Agree with a lot of that. To me, the 2 biggest issues, with fairly easy fixes are:
1. Transparency. People hate guessing how things work.
How does the matching work? Please just tell us. Is it based on when you started playing the game, your top 5, your arena team, arena rank, your defense team, pot luck etc.
I had 3 very good draws in the early tournaments, but the last 4 have been awful - even trying going in early, mid way and very late made no difference. So was it pot luck, or did leveling my toons past a certain threshold cause a dramatic shift in how I was matched?
2. Feeling of pot luck, and moving goalposts.
Its simply not fair that some people can unlock with a score of 3000 because pot luck puts them on an easy server, whilst others score 5000 on a hard server and get nothing. What's worse, is you may be sitting on 4000 and all set to get the character, then in the last 10 minutes, the goalposts move and you lose out. Why not set the rewards based on points thresholds. e.g. 3000 for an unlock, 4000 to get it at the next star level. etc. Then you are leveling the playing field (fixes point 1 a bit too), and setting a clear goal that if you meet you WILL get the character. Although you still have to make sure the teams people are matched against in the battles are fair.
I think these two changes would make a huge difference, and people would start enjoying tournaments.
1. Transparency. People hate guessing how things work.
How does the matching work? Please just tell us. Is it based on when you started playing the game, your top 5, your arena team, arena rank, your defense team, pot luck etc.
I had 3 very good draws in the early tournaments, but the last 4 have been awful - even trying going in early, mid way and very late made no difference. So was it pot luck, or did leveling my toons past a certain threshold cause a dramatic shift in how I was matched?
2. Feeling of pot luck, and moving goalposts.
Its simply not fair that some people can unlock with a score of 3000 because pot luck puts them on an easy server, whilst others score 5000 on a hard server and get nothing. What's worse, is you may be sitting on 4000 and all set to get the character, then in the last 10 minutes, the goalposts move and you lose out. Why not set the rewards based on points thresholds. e.g. 3000 for an unlock, 4000 to get it at the next star level. etc. Then you are leveling the playing field (fixes point 1 a bit too), and setting a clear goal that if you meet you WILL get the character. Although you still have to make sure the teams people are matched against in the battles are fair.
I think these two changes would make a huge difference, and people would start enjoying tournaments.
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