"Mephisto_style;c-2112616" wrote:
What makes me mad about the responses to ideas like this is that people just choose to shoot it down instead of making it work. As if in 2020 we are just incapable of writing algorithms that can filter out cheaters. IP address-matching checks can be performed to find your 60 account players, = perma-ban for all associated IP addresses. There's 1 of your caveats solved.
Fine, IP address can have a maximum of 3 accounts. Oh, they're going to spoof the IP addresses you say, for 3 accounts? Fine, by implementing simple measures such as these they minimize cheating.
CG could get it to where the incenttive to cheat is just not worth it. I've seen other games do this.
In the last decade Florida's former Governor decided to drug-test all welfare recipients to ensure illegal drug-users weren't getting welfare. The problem? The statistical amount of people on welfare that use drugs is less than the national average as a whole. Not only does it not make sense to marginalize a group that is already doing better than the national average, but the testing itself would've been more costly than just giving the small group of drug users welfare. BUT, a groupnof principled **** still pushed for the program to be implemented even though it costs more money than it saves.
This reminds me of a math teacher I once saw chasing down, for at least an hour, 2 students that left her classroom to cheat on a test. She was in such a fervor that I wanted to tell her, "You know, if you just put that time and effort into the other kids and your lesson, your classes would benefit far more than you catching the cheaters. "
The game would be better off if CG put into place a few algorithms that weed out cheaters and make the game better. The lines of logic that all ofnthe posters I've seen above haven't provided enough depth of thought for me to not consider it as simply sophist.
How does this make the game better?
What are the implications on the in game economy?
Why only 3 per IP?
How would making someone spoof an IP reduce the issue, when you are talking about someone who may be willing to already run multiple accounts? The IP issue is the simplest part of that whole process.
Ideas like this are a literal can of worms :smirk: with layers and layers of issues and only some slight tweak to the game play, which will likely have limitations installed (like guild trading maximums) just to help manage it. You can get mad if you wish, but you must realize that there are a mountain of issues here that far outweigh any perceived benefit.
Also, you do realize that "put in a few algorithms" is not an actual solution right? Life would be grand if things were that easy, but its not.