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Ichiraikou
New Spectator
5 years ago

Tusken Faction Kit Ideas

These are rework and new kit idea's for a full Tusken faction. Shout-out to @JlocksJedi and @Resco as without their original post, as well as some additional help with designing, these would not exist. I recommend you check out their original post as well: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/234461/tusken-rework-tweak-concept-to-complete-faction
This faction exists out of 7 kits. 4 are new while 3 are reworks. In total there are: 2 Light Side, 4 Dark Side, and 1 Legendary Dark Side. As always, tell me what you think.
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Light Side Tuskens:

Sharad Hett
Spoiler

Light Side, Tank (STR), Galactic Republic, Jedi, Tusken
Offensive Tank who’s legend is known by both the Jedi Order and the Tusken Tribe.

Combat Survivalist (Basic)
Deal Physical damage to target enemy and recover Health equal to damage dealt. If this ability is used during Sharad Hett’s turn, gain Critical Hit Immunity for 2 turns. This attack ignores Defence.

Jedi Mentality (Special) (Cooldown: 3)
Dispel all debuffs from all allies. All allies recover Protection equal to 20% of Sharad Hett’s Max Protection. If Sharad Hett is Taunting, he loses Taunt and recovers additional Protection equal to 40% of his Max Protection. Sharad Hett gains Stealth for 2 turns.

Tusken Rage (Special) (Cooldown: 3) (Zeta)
Dispel all buffs from target enemy and deal Physical damage to them, which can’t be Evaded. If Sharad Hett is Stealthed, this attack deals double damage and ignores Protection. If Sharad Hett is Taunting, call all other Galactic Republic Jedi and Tusken allies to assist.

Dual Trained (Unique)
Sharad Hett has -40% Max Health and +80% Max Protection. In addition, he has +40% Defence while he has Protection, and +40% Evasion while he doesn’t. Whenever another Galactic Republic Jedi or Tusken ally loses all their Protection, Sharad Hett gains Taunt and Foresight for 2 turns.

A’Sharad Hett
Spoiler

Light Side, Attacker (AGI), Galactic Republic, Jedi, Tusken
Elusive Attacker who seeks justice for fallen allies.

Strike and Fade (Basic)
Deal Physical damage to target enemy and recover Protection equal to damage dealt. If this ability is used during A’Sharad Hett’s turn, gain Foresight for 2 turns. This attack ignores Defence.

Not in Vain (Special) (Cooldown: 2)
Deal Physical damage to target enemy. This attack deals bonus damage equal to 10% of A’Sharad Hett’s Max Health, plus an additional 10% for each currently defeated Galactic Republic Jedi or Tusken ally. If A’Sharad Hett is Stealthed, this bonus damage is doubled.

Dual Trained (Unique)
A’Sharad Hett has -40% Max Protection and +80% Max Health. In addition, he ignores Taunt during his turn and gains Stealth for 2 turns whenever he falls below full Health. While A’Sharad Hett is Stealthed, his attacks can’t be Evaded and he has +40% Evasion.

Family Heritage (Unique) (Zeta)
A’Sharad Hett has +40% Critical Avoidance and Health Steal. If Sharad Hett is an ally, A’Sharad Hett gains 5% Turn Meter whenever Sharad Hett is damaged by an attack.
When Sharad Hett is defeated, A’Sharad Hett gains Max Health, Max Protection, Offence, and Defence equal to Sharad Hett’s Max Health, Max Protection, Offence, and Defence.

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Dark Side Tuskens:

URoRRuR’R’R
Spoiler

Dark Side, Support (TAC), Leader, Tusken
Tusken Chief who’s Speeds Up his Tusken allies for surprise attacks.

A’Koba’s Rally (Basic)
If URoRRuR’R’R has Offence Up, he dispels it from himself and Stuns target enemy for 1 turn, which can’t be Evaded or Resisted.
During Turn: Grant target other ally Speed Up and Foresight for 2 turns.
Out of Turn: URoRRuR’R’R and all other allies with Speed Up gain 10% Turn Meter.

Single File to Hide Their Numbers (Special) (Cooldown: 4)
All Tusken allies gain 100% Turn Meter. Target ally gains Taunt for 3 turns and all other Tusken allies gain Stealth for 2 turns. Tusken allies that are already Stealthed have the duration of Stealth increased by 1 turn instead.

Tusken Chief (Leader)
All Tusken allies gain +20% Offence, doubled while Stealthed. In addition, they gain +20% Defence, tripled while Taunting.

Guerrilla Tactics (Unique)
URoRRuR’R’R gains +15% Tenacity for each active Tusken ally. Whenever another Tusken ally uses a Special Ability, URoRRuR’R’R assists them. If there are no allied combatants left at the start of a turn, URoRRuR’R’R escapes from the battle.

Tusken Shaman
Spoiler

Dark Side, Healer (TAC), Tusken
Tusken Healer that grants allies Heal over Time and rapidly stacks Damage Over Time on enemies.

Desert Toxins (Basic)
Deal Physical damage to target enemy and inflict Damage over Time for 2 turns. This attack inflicts an additional Damage over Time effect if the target was already suffering a negative Status effect.

Rite of Savagery (Special) (Cooldown: 3)
All allies gain Heal Over Time (35%) for 2 turns and recover 35% Protection, plus an additional 5% Health and 10% Protection for each enemy suffering a negative status effect.

Master Storyteller (Unique)
Tusken Shaman gains +15% Potency for each active Tusken ally. Whenever any unit is defeated, all Tusken allies gain 30% Turn Meter and recover 15% Health and Protection.

Tusken Raider
Spoiler

Dark Side, Attacker (STR), Tusken
Durable Tusken attacker that ambushes enemies with his Tusken allies.

Rifle Shot (Basic)
Deal Physical damage to target enemy. If target enemy is suffering a negative status effect, remove 20% Turn Meter from them. Otherwise inflict Damage Over Time on them for 2 turns.

Tusken Ambush (Special) (Cooldown: 2)
Deal Physical damage to target enemy and call target other ally to assist. If the assisting ally is a Tusken, both attackers deal 35% more damage and have +35% Critical Damage.

Ambush Instincts (Unique)
Tusken Raider gains +5% Offence and +10% Critical Chance for each active Tusken ally. In addition, enemies can’t Evade attacks during Tusken Raider’s turn.

Tusken Brute
Spoiler

Dark Side, Tank (AGI), Tusken
Aggressive Tusken Tank that evades attacks while directs attention away from allies.

Graffi Stick Slam (Basic)
Deal Physical damage to target enemy and Daze them for 2 turns. If they were already Dazed, Stun them for 1 turn.

Fearsome Warcry (Special) (Cooldown: 4)
Dispel all debuffs from all Tusken allies and grant target other Tusken ally Stealth for 2 turns, which can’t be Prevented, Copied, or Dispelled. Then inflict Offence Down and Critical Chance Down on all enemies for 2 turns, which can’t be Evaded.

Raider Tactics (Special) (Cooldown: 4)
Deal Physical damage to the weakest enemy (ignoring Stealth and Taunt), dispel all buffs from them, and Mark them for 2 turns. Then call the 2 other Tusken allies with the highest Offence to assist.

Tough Fighter (Unique) (Zeta)
Tusken Brute gains +15% Defence Penetration for each active Tusken ally. While at least one other Tusken ally is Stealthed, Tusken Brute has +35% Evasion and +70% Critical Avoidance. At the start of each encounter, Tusken Brute Taunts for 1 turn and grants Stealth to the weakest other Tusken ally for 1 turn.

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Legendary Tusken:

Darth Krayt
Spoiler

Dark Side, Attacker (TAC), Leader, Sith, Tusken
Fallen Jedi Warlord who cheats death to bolster himself and his tribe.

The Best Defence (Basic)
Grant all Stealthed allies Offence Up for 1 turn. Then, deal Special damage to target enemy and Daze them for 2 turns.

Fearsome Sith Warlord (Special) (Cooldown: 4)
Dispel all buffs from all enemies. Then, Shock target enemy for 2 turns and deal Special damage to them, dealing 10% more damage for each buff dispelled. If this attack defeats the target, gain Stealth for 2 turns and inflict Fear on all enemies for 1 turn. Otherwise inflict Fear on target enemy for 1 turn. This Fear can’t be Copied, Dispelled, or Resisted and this attack can’t be Evaded.

Good Intentions (Special) (Cooldown: 4)
Deal Special damage to all enemies, which can’t be Countered. If Darth Krayt is Stealthed, deal damage to all enemies again and this attack can’t be Evaded. Otherwise Darth Krayt becomes Exposed and Marked for 2 turns. At the end of this turn, all Tusken allies gain Speed Up and all Sith allies gain Defence Up for 2 turns.

Tusken Warlord (Leadership) (Zeta)
All Tusken allies have +35% Max Heath and Max Protection. At the start of battle, Darth Krayt gains +1 Stack of Warlord’s Will until the end of battle for each other Tusken ally. If all allies are Tusken at the start of battle, he gains +1 Stack of Warlord’s Will whenever an enemy is defeated.
Warlord’s Will: Whenever any other Tusken ally is defeated, they are immediately revived with 70% Health and Protection, which can’t be Prevented. Then, lose 1 stack.

Foreseen Death (Unique) (Zeta)
Whenever any unit is defeated, Darth Krayt gains +10% Offence, Defence, Critical Chance, and Critical Avoidance (stacking) until the end of battle.
While at least one other Tusken ally is active, Darth Krayt can’t fall below 1% Health. In addition, whenever he reaches 1% Health, the weakest other Tusken ally is defeated instead. Then he dispels all debuffs from himself, recovers 75% Health and Protection, and gains Damage Immunity for 1 turn. These effects can’t be Prevented, Copied or Dispelled.

  • These look really good.
    I would love to see them give a rework to Tuskens, as they did with Nightsisters, Ewoks, Jawas, etc.
  • Looks good to me but then again I helped a bit haha. I feel Tuskens are a missed opportunity for CG rn
  • My guild buddies and I were just talking about this. We'd be all down for a full Tusken team.
  • Some images from Mandalorian season 2 have been released and looks like Tuskans make an appearance again. If they are more prominent then maybe this will be a good enough reason for cg to add more of them to the game. Its going to get to a point where they will need to be expanding on the characters to add to the game, coz not a lot of key ones left. Fingers crossed anyway :)
  • "TigerSpirit1917;c-2165324" wrote:
    "ETAAB;c-2164797" wrote:
    These look really good.
    I would love to see them give a rework to Tuskens, as they did with Nightsisters, Ewoks, Jawas, etc.


    When did they give a rework to the Ewoks? ?


    I guess I meant rework/added toons (to make a full faction team).

    Every faction in the game has at least 5 toons..... except one.
  • "JlocksJedi;c-2285363" wrote:
    Bump ? would be an excellent time for the devs to do this with LV around the corner!


    I present you with the worst necro of the week award.
    But that would be nice.
  • "ETAAB;c-2164797" wrote:
    These look really good.
    I would love to see them give a rework to Tuskens, as they did with Nightsisters, Ewoks, Jawas, etc.


    When did they give a rework to the Ewoks? ?
  • Bump ? would be an excellent time for the devs to do this with LV around the corner!

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