Forum Discussion
6 years ago
I like this rework/kit ideas. It's got some nice solid ideas behind it and thinks outside the box a little (Tusken Elder's Survival for example).
URoRRuR'R'R/A'koba feedback
Tusken Shaman feedback
Tusken Champion feedback
Tusken Brute feedback
A'yark feedback
Orr'UrRuuR'R feedback
For team ideas, I think A'koba(L), Tusken Raider, Orr'UrRuuR'R, A'Yark and Tusken Brute would be a fun composition for turn meter manipulation and annoyance.
A'Yark, Tusken Champion, Tusken Shaman, Tusken Brute and Tusken Raider would be a powerful force to be reckoned with, and a very sustainable offensive team.
Orr'UrRuuR'R(L), A'koba, Tusken Brute, Tusken Raider and A'yark/Tusken Champion could be another interesting choice for large assists and counters, with the foresight coming in handy, but could be let down by the percentage counter chance.
Otherwise, I really do like the stuff that has gone into this rework/kit ideas. They all synergise well together and have a very strong force behind them. I couldn't have done it better myself.
URoRRuR'R'R/A'koba feedback
Spoiler
Personally, I would have given A'koba's Single File to Hide Numbers a 35% damage decrease for all allies, but not have A'koba to attack - he gains an additional turn after this.
I would also have moved Tusken Raider's 80% DoT chance onto on A'koba's basic, as since Tusken Raider is only going to be using his basic half the time, with an 80% chance to inflict a single DoT, he's only going to get a 40% chance at inflicting a DoT. Putting it on A'koba allows Tusken Raider to have more chances to gain that extra damage by calling in either Shaman, A'koba, Brute or A'yark who all have a greater chance to give a DoT.
I would also have moved Tusken Raider's 80% DoT chance onto on A'koba's basic, as since Tusken Raider is only going to be using his basic half the time, with an 80% chance to inflict a single DoT, he's only going to get a 40% chance at inflicting a DoT. Putting it on A'koba allows Tusken Raider to have more chances to gain that extra damage by calling in either Shaman, A'koba, Brute or A'yark who all have a greater chance to give a DoT.
Tusken Shaman feedback
Spoiler
Tusken Shaman dispelling all debuffs is very useful, but I'd be wary to use it.
For example, if I dispelled while my team had full health, and then a big attack lowered the team's health below half, I would have to wait 3 turns to heal up my team - 3 turns in which I could lose.
Perhaps if Shaman gained 2% tenacity for each DoT, and tie the heal to the debuffs dispelled as well as the debuffs on allies, it could be better solidified.
For example, if I dispelled while my team had full health, and then a big attack lowered the team's health below half, I would have to wait 3 turns to heal up my team - 3 turns in which I could lose.
Perhaps if Shaman gained 2% tenacity for each DoT, and tie the heal to the debuffs dispelled as well as the debuffs on allies, it could be better solidified.
Tusken Champion feedback
Spoiler
Tusken Champion is an interesting idea, and opens up some doors for this Tusken rework, but he seems to be a bit of a throwaway. What he gives is nice and can help out the other Tuskens, and he certainly could be useful under an A'yark lead. But it doesn't seem to fit perfectly, and some of the stuff he does other Tuskens do better. As such I feel wouldn't be used very often. He'd have to pack a serious punch - not Wampa, but close.
Tusken Brute feedback
Spoiler
Again there's something missing - although what's missing would probably solve itself were he to be actually be seen in-game. He's a nice, unique tank.
A'yark feedback
Spoiler
I think some clarity on her leadership would make the ability easier to understand: After the retribution has expired, Tusken allies take an extra turn and gain 100% offense for the rest of the battle.
Orr'UrRuuR'R feedback
Spoiler
I'd make Tusken Brutality deal damage to the enemy. That's it. He's good otherwise
For team ideas, I think A'koba(L), Tusken Raider, Orr'UrRuuR'R, A'Yark and Tusken Brute would be a fun composition for turn meter manipulation and annoyance.
A'Yark, Tusken Champion, Tusken Shaman, Tusken Brute and Tusken Raider would be a powerful force to be reckoned with, and a very sustainable offensive team.
Orr'UrRuuR'R(L), A'koba, Tusken Brute, Tusken Raider and A'yark/Tusken Champion could be another interesting choice for large assists and counters, with the foresight coming in handy, but could be let down by the percentage counter chance.
Otherwise, I really do like the stuff that has gone into this rework/kit ideas. They all synergise well together and have a very strong force behind them. I couldn't have done it better myself.
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