Forum Discussion
5 years ago
Thanks a lot for your thoughts, Ramen master. Really appreciate that.
Fair point about the summon revive. This could be altered into something like "if Tusken Brute dies while there are stealthed allies the cooldown of summon ability of the Storyteller is reset." The part with the undispellable stealth is per se not that broken imo as it only lasts one turn.
We must've overseen that. Thanks for the hint. This Unique's name would have to be altered ofc.
Hitting random enemies multiple times is basically just how ROLO's Rebel Barrage works so that's not new. No Basic though seems a bit weird, yes. Instead one could handle it like BB-8. Having a special with basically no cooldown.
I can't find the part with stacking Foresight in the original post. Maybe it's already removed. Anyway, you're right there, it can ofc not stack. The dispel may turn against him under Padme and the TM gain may be pointless but his taunt would become pretty consistent with all the Prot Up floating around so he could make GK available for other squads. For Ki-Adi I had to lookup his kit but I can't see why Sharad's basic should be too powerful there. Synergies between those two would btw be very welcome lorewise.
Not everything in this game is canon. The whole KOTOR stuff is afaik from Legends.
I don't see those synergies as being too strong. Especially the sacrifice like mechanic which is not even close as powerful as Five's (who you could run under Padme just as well).
Our thoughts on Darth Krayt's abilities are very vague so far but we are well aware that Sith synergies must be handled with caution mainly because of the two you already mentioned. Some Tusken getting useful in other teams too is not a bad thing at all as it increases diversity rather than telling the player "use these 5 toons together. Period."
Your game perspective definetly helped some. You made some good points. I feel like a lot of Foresight and Evasion fits the Tusken guerilla like battle style pretty well actually.
The whole idea would ofc need some additional work. As mentioned in the original post, these are just our thoughts on that. Concepts, not finished kits. That would be up to CG.
"Ichiraikou;c-2155212" wrote:
Storyteller: The brute can revive? He's a summon, they can't be revived by nature. They technically can't even die (as they don't count as a defeated unit in terms of abilities). You are literally breaking the rules of summons here. Even excluding this rule breaking here, he revives while allies have stealth, and storyteller can apply undispellable stealth? Yeah no, the galactic legends don't even have effects that are that broken.
Fair point about the summon revive. This could be altered into something like "if Tusken Brute dies while there are stealthed allies the cooldown of summon ability of the Storyteller is reset." The part with the undispellable stealth is per se not that broken imo as it only lasts one turn.
"Ichiraikou;c-2155212" wrote:
Shaman: his unsiue is called "master Storyteller". Could it be that this character and the storyteller are accidentally one and the same? Just a small point here.
We must've overseen that. Thanks for the hint. This Unique's name would have to be altered ofc.
"Ichiraikou;c-2155212" wrote:
URoRRuR'R'R: What do you mean by "each tusken hits a random enemy twice" and "he has no basic"? I feel like these effects would also break the core rules of the game, but I'm not even sure what you mean by this so I'm certainly not certain about that.
Hitting random enemies multiple times is basically just how ROLO's Rebel Barrage works so that's not new. No Basic though seems a bit weird, yes. Instead one could handle it like BB-8. Having a special with basically no cooldown.
"Ichiraikou;c-2155212" wrote:
Sharad Hett : Foresight can't stack. This isn't Marvel Strike Force. Also the dispelling like fulcrum plus the immunity to shock and fear on a Galactic Republic Jedi character? Is he supposed to go with Tuskens, Padme, or Ki-Adi-Mundi? If it's padme, the dispelling can actually turn against him and the turn meter gain is pointless. If it's Ki-Adi, the basic is definitely too powerful. Finaly, this character is from legends. Generally tot his point everything in this game has been cannon (technically). While I don't really mind, you might need to be careful when implementing this.
I can't find the part with stacking Foresight in the original post. Maybe it's already removed. Anyway, you're right there, it can ofc not stack. The dispel may turn against him under Padme and the TM gain may be pointless but his taunt would become pretty consistent with all the Prot Up floating around so he could make GK available for other squads. For Ki-Adi I had to lookup his kit but I can't see why Sharad's basic should be too powerful there. Synergies between those two would btw be very welcome lorewise.
Not everything in this game is canon. The whole KOTOR stuff is afaik from Legends.
"Ichiraikou;c-2155212" wrote:
A'Sharad Hett: This is actually overall a good charterer, but I again fear the Padme and Ki-Adi synergy (high health and damage). Especially with the sacrifice like mechanic. Don't think it might be too much of a problem, but be careful. And of course the same legends warning here.
I don't see those synergies as being too strong. Especially the sacrifice like mechanic which is not even close as powerful as Five's (who you could run under Padme just as well).
"Ichiraikou;c-2155212" wrote:
Darth Krayt: Sith synergy might be to powerful. Especially given Treya and Palpatine. This can easily led to a point where the tuskens once again become useless simply because these characters (both this one and the 2 jedi) are simply far more useful in other teams. So that can easily backfire if you're not careful. But the idea of a legendary isn't bad. Kinda like it (aside from once again the legends thing, of course).
Our thoughts on Darth Krayt's abilities are very vague so far but we are well aware that Sith synergies must be handled with caution mainly because of the two you already mentioned. Some Tusken getting useful in other teams too is not a bad thing at all as it increases diversity rather than telling the player "use these 5 toons together. Period."
"Ichiraikou;c-2155212" wrote:
Neat idea, but needs some work. I also feel liek the constant foresight and evasion kinda mimics the jedi and Maul. Maybe ake the evasion a lead instead (or part of one)? Something like: Whenever an Tusken ally takes damage, they gain +25% Evasion for 1/2 turns(s). Just a quick Idea I'm trowing around here. I don;t know much about these characters, so I cant say much on a lore perspective. I hope my game perspective helped some.
Your game perspective definetly helped some. You made some good points. I feel like a lot of Foresight and Evasion fits the Tusken guerilla like battle style pretty well actually.
The whole idea would ofc need some additional work. As mentioned in the original post, these are just our thoughts on that. Concepts, not finished kits. That would be up to CG.
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