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JescaJedi's avatar
5 years ago

Tusken Rework/Tweak Concept to complete faction

Some of you know me through Hynesy's streaming content or faced my maxed tuskens in GAC before (think what you will but they're remarkably fun/effective!). These are mine and Resco's thoughts on what can be done to get them up to date for the game so that they're a usable faction and not the joke of the galaxy (let that honour stay with CUP, Ugnaught and JKG where it belongs ;) .

Ok, so I've gone through the other factions, only Jawas and Geos have only 5 toons now and devs want to maximise profits by typically doing bigger than minimum increases and toon releases - Geos being the only faction to get a 1 toon rework. With this in mind enjoy the following concept which increases the faction by 3 toons and would lead to a Darth Krayt legendary down the line for a 7th Tusken faction member (Darth Krayt is who A'Sharad becomes once he falls to the dark side after the clone wars).

If they added 3 new tuskens (4 with Darth Krayt), I'd say something like Tusken Storyteller and Sharad Hett are strong contenders alongside the latter's son A'Sharad Hett. Both Jedi can have the GR tag and jedi tag too since they both fought alongside the GR. Including a tweak of URoRRuR'R'R and Raider.

Please note this is a concept and not meant to be a full skill list, it is also based off imitating typical concepts of hiding numbers & surprise attacks which are precision based.

What we'd like to see is along the following lines:
Tusken Storyteller a support with the summon ability to call a Brute (can be based off the npc brute in game) simultaniously stealths all tuskens except the brute who is immune to stealth. Brute revives if he dies when stealth is active on any toon. This stealth is undispellable & un-copyable, cleanses debuffs and lasts for 1 turn. The brute's stats as with other summons would also be based off the storyteller who has a sky high defence stat, he assists tusken non-damaging attacks and dispells buffs on basic. Both the story teller and the brute gain foresight or evasion up whenever they take damage.

URoRRuR'R'R Reworked as the Tusken Chieften he should be, would be the leader and the only toon with an AOE similar to ROLO where each tusken hits a random enemy twice. He doesn't have a basic attack, instead he stealths a random tusken, or grants evasion up/foresight if all are in stealth already to said random tusken. His unique or lead would give bonuses attacking from stealth boosting damage in some way.

Sharad Hett would be a new attacking tank who taunts and gains foresight when an ally drops protection. He would have a lead ability that is more generic or has specific Jedi & Tusken effects. His basic would ignore armour and protection, and his special would restore or give protection up and tm to allies. His tankiness is based on his very high defence and the evasion & foresight like the brute. His unique would include immunity to fear & shock, dispelling debuffs like fulcrum due to his tusken and jedi training. He'd also gain the benefit of stealth bonuses etc.

A'Sharad Hett would be a damage attacker who can ignore taunt, he has a large health pool and a very small protection pool, triggering Sharad's taunt regularly. He also has a high evasion when without protection (built into his unique). If Sharad dies before A'Sharad, A'Sharad gains his father's max Health, Protection & Defence for the rest of the battle (would be a zeta).

Tusken raider would get tweaked to garuntee hit even though forsight. And more dot damage due to slugthrower rifle.

Tusken Shaman would have an improved heal based off his max hp and restore some protection

Darth Krayt would be a 5th Dark Side Legendary Tusken (the Jedi are both light side) which allows them to be a full team in DSTB. Requires all of the tuskens to unlock and has Sith & Tusken tags. Potentially stacking damage whenever an ally is defeated or something.

There would be continued Dot damage synnergy somewhere in the kits.

For some lore on tuskens see https://www.youtube.com/watch?v=RnOHD4QaUTE and his reccomended video on Sharad Hett

14 Replies

  • Thanks a lot for your thoughts, Ramen master. Really appreciate that.

    "Ichiraikou;c-2155212" wrote:
    Storyteller: The brute can revive? He's a summon, they can't be revived by nature. They technically can't even die (as they don't count as a defeated unit in terms of abilities). You are literally breaking the rules of summons here. Even excluding this rule breaking here, he revives while allies have stealth, and storyteller can apply undispellable stealth? Yeah no, the galactic legends don't even have effects that are that broken.


    Fair point about the summon revive. This could be altered into something like "if Tusken Brute dies while there are stealthed allies the cooldown of summon ability of the Storyteller is reset." The part with the undispellable stealth is per se not that broken imo as it only lasts one turn.

    "Ichiraikou;c-2155212" wrote:
    Shaman: his unsiue is called "master Storyteller". Could it be that this character and the storyteller are accidentally one and the same? Just a small point here.


    We must've overseen that. Thanks for the hint. This Unique's name would have to be altered ofc.

    "Ichiraikou;c-2155212" wrote:
    URoRRuR'R'R: What do you mean by "each tusken hits a random enemy twice" and "he has no basic"? I feel like these effects would also break the core rules of the game, but I'm not even sure what you mean by this so I'm certainly not certain about that.


    Hitting random enemies multiple times is basically just how ROLO's Rebel Barrage works so that's not new. No Basic though seems a bit weird, yes. Instead one could handle it like BB-8. Having a special with basically no cooldown.

    "Ichiraikou;c-2155212" wrote:
    Sharad Hett : Foresight can't stack. This isn't Marvel Strike Force. Also the dispelling like fulcrum plus the immunity to shock and fear on a Galactic Republic Jedi character? Is he supposed to go with Tuskens, Padme, or Ki-Adi-Mundi? If it's padme, the dispelling can actually turn against him and the turn meter gain is pointless. If it's Ki-Adi, the basic is definitely too powerful. Finaly, this character is from legends. Generally tot his point everything in this game has been cannon (technically). While I don't really mind, you might need to be careful when implementing this.


    I can't find the part with stacking Foresight in the original post. Maybe it's already removed. Anyway, you're right there, it can ofc not stack. The dispel may turn against him under Padme and the TM gain may be pointless but his taunt would become pretty consistent with all the Prot Up floating around so he could make GK available for other squads. For Ki-Adi I had to lookup his kit but I can't see why Sharad's basic should be too powerful there. Synergies between those two would btw be very welcome lorewise.
    Not everything in this game is canon. The whole KOTOR stuff is afaik from Legends.

    "Ichiraikou;c-2155212" wrote:
    A'Sharad Hett: This is actually overall a good charterer, but I again fear the Padme and Ki-Adi synergy (high health and damage). Especially with the sacrifice like mechanic. Don't think it might be too much of a problem, but be careful. And of course the same legends warning here.


    I don't see those synergies as being too strong. Especially the sacrifice like mechanic which is not even close as powerful as Five's (who you could run under Padme just as well).

    "Ichiraikou;c-2155212" wrote:
    Darth Krayt: Sith synergy might be to powerful. Especially given Treya and Palpatine. This can easily led to a point where the tuskens once again become useless simply because these characters (both this one and the 2 jedi) are simply far more useful in other teams. So that can easily backfire if you're not careful. But the idea of a legendary isn't bad. Kinda like it (aside from once again the legends thing, of course).


    Our thoughts on Darth Krayt's abilities are very vague so far but we are well aware that Sith synergies must be handled with caution mainly because of the two you already mentioned. Some Tusken getting useful in other teams too is not a bad thing at all as it increases diversity rather than telling the player "use these 5 toons together. Period."

    "Ichiraikou;c-2155212" wrote:
    Neat idea, but needs some work. I also feel liek the constant foresight and evasion kinda mimics the jedi and Maul. Maybe ake the evasion a lead instead (or part of one)? Something like: Whenever an Tusken ally takes damage, they gain +25% Evasion for 1/2 turns(s). Just a quick Idea I'm trowing around here. I don;t know much about these characters, so I cant say much on a lore perspective. I hope my game perspective helped some.


    Your game perspective definetly helped some. You made some good points. I feel like a lot of Foresight and Evasion fits the Tusken guerilla like battle style pretty well actually.
    The whole idea would ofc need some additional work. As mentioned in the original post, these are just our thoughts on that. Concepts, not finished kits. That would be up to CG.

  • @JlocksJedi @Resco thank you for the responses. Glad I could help already. I do intent to help even more as I've had a night sleep and a lot of thought about this. I'm dividing this post in 3 parts: a reaction, 2 things in the concepts that I feel still haven't been addressed, and a suggestion that I can't believe I didn't see earlier. (Maybe I shouldn't have replied at 10pm after an 8 hour work day during a heatwave. I clearly wasn't at my best). I'm putting everything in spoiler tags, as this is going to be a long one and those make it easier to read.
    Reaction:
    Spoiler

    First an reaction to the rumor about the Obi-Wan Tv show. That would be awesome. If that happens, I have 0 complaints left about that. Thou if he is the villain, would be still be considered light side? Then again he is a Jedi and 2 parties fighting doesn't necessarily mean one has to be evil. Guess these are questions for later. Lets just first keep our fingers crossed and see if it is true.
    Edit: As for KOTOR, it might not be as legend as you think. Thou how much exactly is canon, I have no idea.
    https://eurogamer.net/articles/2020-01-06-star-wars-rise-of-the-skywalker-makes-the-old-republics-revan-canon

    2 last concept problems:
    Spoiler

    The first is for URoRRuR'R'R, specifically the "each Tusken hits a random enemy twice" effect. I might not have been to clear on this point. They way it is worded, it sounds like you want to call all Tusken allies to assist, while also changing both the effect and the target of the assist. That is just never going to work. You might means something along the line of "for each active Tusken ally, damage a random enemy target 2 times", which would work really well. But that's not how you worded it, and thus I'm still very worried.
    The second is Sharad Hett's basic ability. Imagine this scenario: You fully mod Sharad Hett for as much offence and speed as you can (with some crit chance and damage on the side as well, if possible). Nothing else. Then you put him under a Qui-Gon Jinn lead and with Ki-Adi-Mundi. Ki-Adi's unique, Jedi Council, increases his speed by 30 and his offence by 20%. Qui-Gon's lead increases that speed by 30 again and increases the offence by 3x his speed. Due to the basic ignoring defence and protection, you have created a character that can spam his basic and kill everybody. There is almost no reason to use his specials anymore. On top of that, due to him ignoring defence and protection and the existence of flat offence bonuses, it doesn't even matter if his offence isn't that high. This set-up will still ensure he just spams his basic to kill.
    The problem is that ignoring defence and protection each are powerful effects by themselves. So combining them on a basic ability, which has no cooldown, can't be ability blocked, and is used when a character attacks out of turn, is simply too powerful.
    All my other points have been addressed perfectly thou. Nicely done.

    Suggestion:
    Spoiler

    Finally, I wan't to make a suggestion. As stated before I can't believe I didn't see this earlier. It's also a bit of a back-paddle, but I was more worried than anything else (Especially with Sharad Hett's basic) and probably a bit too focused on a Tusken team. I still don't think that these 2 should be with Padme. That team is already good and synergises on multiple points. But on the other hands Ki-Adi-Mundi doesn't really have a team yet. After my night's sleep, I realized that these 2 Galactic Republic Jedi, together with Ki-Adi-Mumdi and 2 of my kits (one rework and one kit idea I made a while ago) could make a really good Galactic Republic Jedi team for Light Side Geo TB. Meaning we have created 2 good teams with this. The reason for this is that I realized that your concepts worked scarily well with my rework and kit idea. The 2 kit's on mine are a rework idea for Qui-Gon Jinn and a kit idea for Padawan Obi-Wan. What makes the synergy so scary is that My Qui-Gon can recover ally protection and has strong Foresight Synergy, and Obi-Wan can grant allies stealth. I swear I made these months ago! (You can find them here, alongside rework idea's for Ima-Gun Di and Aayla Secura. But those are not important for my suggestion: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/231837/galactic-republic-jedi-rework-and-kit-ideas
    The basic on Sharad Hett will have to be toned down, so he can actually Tank instead of being an unintended damage king. But I think this could be a really nice (light side) Galactic Republic Jedi team, to go alongside the (Dark Side) Tusken team.
  • "Ichiraikou;c-2155786" wrote:
    @JlocksJedi @Resco thank you for the responses. Glad I could help already. I do intent to help even more as I've had a night sleep and a lot of thought about this. I'm dividing this post in 3 parts: a reaction, 2 things in the concepts that I feel still haven't been addressed, and a suggestion that I can't believe I didn't see earlier. (Maybe I shouldn't have replied at 10pm after an 8 hour work day during a heatwave. I clearly wasn't at my best). I'm putting everything in spoiler tags, as this is going to be a long one and those make it easier to read.
    Reaction:
    Spoiler

    First an reaction to the rumor about the Obi-Wan Tv show. That would be awesome. If that happens, I have 0 complaints left about that. Thou if he is the villain, would be still be considered light side? Then again he is a Jedi and 2 parties fighting doesn't necessarily mean one has to be evil. Guess these are questions for later. Lets just first keep our fingers crossed and see if it is true.
    Edit: As for KOTOR, it might not be as legend as you think. Thou how much exactly is canon, I have no idea.
    https://eurogamer.net/articles/2020-01-06-star-wars-rise-of-the-skywalker-makes-the-old-republics-revan-canon

    2 last concept problems:
    Spoiler

    The first is for URoRRuR'R'R, specifically the "each Tusken hits a random enemy twice" effect. I might not have been to clear on this point. They way it is worded, it sounds like you want to call all Tusken allies to assist, while also changing both the effect and the target of the assist. That is just never going to work. You might means something along the line of "for each active Tusken ally, damage a random enemy target 2 times", which would work really well. But that's not how you worded it, and thus I'm still very worried.
    The second is Sharad Hett's basic ability. Imagine this scenario: You fully mod Sharad Hett for as much offence and speed as you can (with some crit chance and damage on the side as well, if possible). Nothing else. Then you put him under a Qui-Gon Jinn lead and with Ki-Adi-Mundi. Ki-Adi's unique, Jedi Council, increases his speed by 30 and his offence by 20%. Qui-Gon's lead increases that speed by 30 again and increases the offence by 3x his speed. Due to the basic ignoring defence and protection, you have created a character that can spam his basic and kill everybody. There is almost no reason to use his specials anymore. On top of that, due to him ignoring defence and protection and the existence of flat offence bonuses, it doesn't even matter if his offence isn't that high. This set-up will still ensure he just spams his basic to kill.
    The problem is that ignoring defence and protection each are powerful effects by themselves. So combining them on a basic ability, which has no cooldown, can't be ability blocked, and is used when a character attacks out of turn, is simply too powerful.
    All my other points have been addressed perfectly thou. Nicely done.

    Suggestion:
    Spoiler

    Finally, I wan't to make a suggestion. As stated before I can't believe I didn't see this earlier. It's also a bit of a back-paddle, but I was more worried than anything else (Especially with Sharad Hett's basic) and probably a bit too focused on a Tusken team. I still don't think that these 2 should be with Padme. That team is already good and synergises on multiple points. But on the other hands Ki-Adi-Mundi doesn't really have a team yet. After my night's sleep, I realized that these 2 Galactic Republic Jedi, together with Ki-Adi-Mumdi and 2 of my kits (one rework and one kit idea I made a while ago) could make a really good Galactic Republic Jedi team for Light Side Geo TB. Meaning we have created 2 good teams with this. The reason for this is that I realized that your concepts worked scarily well with my rework and kit idea. The 2 kit's on mine are a rework idea for Qui-Gon Jinn and a kit idea for Padawan Obi-Wan. What makes the synergy so scary is that My Qui-Gon can recover ally protection and has strong Foresight Synergy, and Obi-Wan can grant allies stealth. I swear I made these months ago! (You can find them here, alongside rework idea's for Ima-Gun Di and Aayla Secura. But those are not important for my suggestion: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/231837/galactic-republic-jedi-rework-and-kit-ideas
    The basic on Sharad Hett will have to be toned down, so he can actually Tank instead of being an unintended damage king. But I think this could be a really nice (light side) Galactic Republic Jedi team, to go alongside the (Dark Side) Tusken team.


    Haha all good I didn't exactly go through my wording with a fine tooth combe to clean it up!

    Yes, we can only wait to see what Disney do with the show but the pre-disney story of the Hetts was a really good though not commonly known one!

    I think I see where you're coming from with the assists. To clarify, what was in my head was something similar to Rolo which hits what, 10 times on random enemies? (With the extra effects on double hits ofc). But instead of it being URo hitting them it's all 4 tusken allies using their basic twice vs a random opponent so only 8 hits but has a more varied (and random) outcome & damage spread depending on if any debuffs from basics land and how many toons hit the same opponent. The problem with "for each active Tusken ally, damage a random enemy target 2 times" is it does seem just too similar to Rolo's ability to me!

    Honestly yes I did have him more in mind for a KAM team than Padme, though exact use would depend on the individual account ofc. I can see where you're coming from, I was trying to limit the number of abilities he had to try and keep things simpler but it could easily be put as a special or leave ignoring protection on the basic but put the ignoring defence (or maybe a shred or even a fracture?! instead) on his special.

    Heh I honestly hadn't seen those 2 kits :sweat_smile: It would be interesting to see them work together!

    Thanks for the responces though, always better to bounce concepts - its a challenge to keep new things from being OP but not going too far the other way too and being useless!

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