"DarkstarSunrise;c-1451272" wrote:
"Nikoms565;c-1451178" wrote:
The silly part is the fix would be relatively simple - just make sure that opposing guilds (apart from all the other algorithms) are within "X" number of active players of each other.
It's not the number of players, or even raw GP, that is an accurate metric; it need to account for things like number of zeta'd toons, gear 12 toons, etc. Few players with better rosters can field more/better teams than more players with weaker rosters.
I wholely support this. The fact is gp was originally designed for TB, it's never meant to be a metric of combat prowess. In fact I'd argue the long term arena rank averages of a guild probably correlate a lot better with TW results. The longer you stay at top of arena, the more resources you have to build raid teams, pilots, fleet, alternative arena teams...Etc.
As a guild we have beaten those with higher gp in tw, but we have never defeated any guild with a lower average arena rank.