"The_Indomitable;c-1909128" wrote:
"AndySCovell;d-208561" wrote:
I think those guilds with 220 million and up would be a good idea to open up the battlefield to maybe two more zones.
This allows us to use more of our roster and also come up with new counters instead of the 4-6 teams now that are usually on defense. What do you guys think?
Here's a simple solution: CG could just ban common characters. That would require guilds to be more creative about creating defensive teams.
I know it sounds unpopular but CG could leave it up to the community to determine which characters get the ban.
Seriously though: I would like to see the TW map change frequently but that doesn't address the OPs concern unless it scales up for higher GP guilds. In the end, increasing defenses per territory or adding zones will shift competitive balance and favor some guilds over others (focused vs spread-out GP). It's probably best to leave it as-is or provide month's of warning before making changes.
I still think TW bonuses are the best way to add variety, if they work as stated/intended.
I was happy with the bonuses they gave but banning any toons is what they did before and there was a riot on that. I would suggest no banning but many players have so much leftover roster it’s crazy!