"501stsquad;c-1374546" wrote:
That's just happened to my guild. We're about 75M gp with 100% participation matched up against a 100M gp guild. The battle was pretty close, but in the end, even with less participation the amount of g12, gk, zaris, chase in the other guild created a great advantage against us.
I think not only the gp should be considered for match making but also the number of participants.
I agree but I think matchmaker needs to go more nuanced basing it off of your combat effective gp taken only from g9-12 toons. TB encouraged/forced us to bloat our GP by 7* and leveling trash toons to get more stars. (I added about 400k to my GP by just paying attention to trash for once but my combat effective gp would be way less than it is if you only counted my g9+ toons). And now TW is taking that GP as a fair estimate of your combat effective gp. Which it totally isn't.
You can't outright require bloating your GP with trash to get maximum reward and then have a new mode assume that GP reflects only combat ready toons. It's already proven to be matching guilds up against guilds that vastly outclass them in effective combat power even if their GP says that on paper they should be very closely matched.
As far as I can tell the only guilds the current matchmaking will get regular close matches are the ones that are more hard core or full of whales. The rest will just gamble that this time they won't get RNGed into a match they lost before a single squad was deployed.