7 years ago
TW Matchmaking Solution
The Problem: Guilds, either on purpose, or on accident, are not joining TW with all 50 members. As such, since TW matchmaking is based on active GP (which it should be), they are facing weaker guilds ...
"CaptainRex;d-182417" wrote:
The Problem: Guilds, either on purpose, or on accident, are not joining TW with all 50 members. As such, since TW matchmaking is based on active GP (which it should be), they are facing weaker guilds and can easily steamroll them.
The Solution (maybe?): I don't think a fix to this will come from changing the matchmaking algorithm. I see way too many variables and potential problems.
However, what if we based the rewards on total guild GP, not just active GP? So, if a 120M guild drops down a bracket and ends up facing a 110M guild, the 110M guild (assuming they lose) will receive the 2nd place rewards from the 120M GP bracket.
This won't help with bragging rights, but the increase in rewards would help soothe the loss right?