7 years ago
TW matchups out of Hand
Needless to say, the new system isn't working. My guild of 60m GP has had some crazy tough matchups in the past. However the system hit a new low when it paired us with a 90m GP guild. Now I know what you're saying. The que'd GP was similar enough that it was a good matchup. We entered all 50 players. They entered 38. Somehow the system decided that we had similar enough squads and close enough que'd GP to match us up, however they had a number of JTR teams more than us, A complete and utter advantage in zeta's on characters. Not that G12 makes or breaks a guild but at least 2x the number of G12 toons placed on defense and likely used on offense based on the squads they were crushing in one shot. We've gotten bad matchups in the past, but for the first half of the war it looked like we had a shot. Not this time. Three hours in and they had already cleared two of our strongest zones while we were scrapping to take out one zone.
I'll end my complaints there. Our guild is one of the few that really has great attendance in these events. We work hard at formulating a solid defensive strategy. We coordinate our attacks on offense to not waste squads. When a complete and utter matchup mismatch like this rolls in, it demoralizes the entire guild and all we have to remedy it is another TW that we hope we don't get delivered an L by the matchmaking system. I get that you can't win them all and as much as a tough loss sucks, at least you had a shot and can do something better. I'm not sure what we could have done here. With the average player GP of 1m to 1.8m their average player was almost double ours. Maybe add in a check to the matchmaking that runs a guild average GP against the others and anything outside an acceptable range is denied matchmaking. Maybe match up guild zetas (a strong contributor of success). Do something though because this game mode should honestly be trashed and replaced with four TB's or three TB's a month if you can't give semi fair matchups. I'm not asking for a handed to us win. I'm asking for a shot at victory if we play the match right.
I'll end my complaints there. Our guild is one of the few that really has great attendance in these events. We work hard at formulating a solid defensive strategy. We coordinate our attacks on offense to not waste squads. When a complete and utter matchup mismatch like this rolls in, it demoralizes the entire guild and all we have to remedy it is another TW that we hope we don't get delivered an L by the matchmaking system. I get that you can't win them all and as much as a tough loss sucks, at least you had a shot and can do something better. I'm not sure what we could have done here. With the average player GP of 1m to 1.8m their average player was almost double ours. Maybe add in a check to the matchmaking that runs a guild average GP against the others and anything outside an acceptable range is denied matchmaking. Maybe match up guild zetas (a strong contributor of success). Do something though because this game mode should honestly be trashed and replaced with four TB's or three TB's a month if you can't give semi fair matchups. I'm not asking for a handed to us win. I'm asking for a shot at victory if we play the match right.