Forum Discussion

wrekincruw's avatar
7 years ago

TW Matchups

How are TW matchups determined? By Rank? GP? # of guild participants? Also it is indeed time time to shorten the phases of TB to 12hrs again instead of 24hrs. Weve had enough of them that everyone is aware of what to do now, 6 days is now getting boring to wait for a reward this is a instant gratification Nation! No waiting after participating! please don't comment if your hating or debating, mic drop*
  • "wrekincruw;d-152972" wrote:
    How are TW matchups determined? By Rank? GP? # of guild participants?
    # of participants and GP. If you only have 47-48 players entering TW, you'll face another guild with 47-48 players with roughly the same GP of those participating or at least that's what I've seen happen.
  • "Tavanh;c-1416176" wrote:
    "wrekincruw;d-152972" wrote:
    How are TW matchups determined? By Rank? GP? # of guild participants?
    # of participants and GP. If you only have 47-48 players entering TW, you'll face another guild with 47-48 players with roughly the same GP of those participating or at least that's what I've seen happen.


    We were 50 but faced a guild with 48/50 participating. What changed was each side could only deploy 24 teams per territory
  • "Tavanh;c-1416176" wrote:
    "wrekincruw;d-152972" wrote:
    How are TW matchups determined? By Rank? GP? # of guild participants?
    # of participants and GP. If you only have 47-48 players entering TW, you'll face another guild with 47-48 players with roughly the same GP of those participating or at least that's what I've seen happen.


    That’s not true. It goes by gp. It’s like weight classes. Anything above 160 million gp is a class. Between 140 and 159.9 is another. And on down the line. Also, if a guild above 160 only has 47 people join and they drop below 160 then they drop a class. The guild they face can still have full strength at 50/50.
  • "sying;c-1416208" wrote:
    "Tavanh;c-1416176" wrote:
    "wrekincruw;d-152972" wrote:
    How are TW matchups determined? By Rank? GP? # of guild participants?
    # of participants and GP. If you only have 47-48 players entering TW, you'll face another guild with 47-48 players with roughly the same GP of those participating or at least that's what I've seen happen.


    That’s not true. It goes by gp. It’s like weight classes. Anything above 160 million gp is a class. Between 140 and 159.9 is another. And on down the line. Also, if a guild above 160 only has 47 people join and they drop below 160 then they drop a class. The guild they face can still have full strength at 50/50.


    Correct but they limit the number of placements to each zone. We went in with 48 and had 24 spots per zone even though our opponent had 50.
  • I am curious if reward bracket has any influence on machmaking or not. Eg. if we have 50,5M active GP our match will be agains a guild also from the 50-60M reward bracket(even 59,9 M active GP), or we can get a guild from the 40-50M bracket but eg.: 49,5M active GP? The latter is more fair even if we can have slightly better reward at the end, but I do not know how the system choose for us.
  • "wrekincruw;d-152972" wrote:
    How are TW matchups determined? By Rank? GP? # of guild participants? Also it is indeed time time to shorten the phases of TB to 12hrs again instead of 24hrs. Weve had enough of them that everyone is aware of what to do now, 6 days is now getting boring to wait for a reward this is a instant gratification Nation! No waiting after participating! please don't comment if your hating or debating, mic drop*


    So you only want people to post on your thread if they agree with you? That's not how forums work.

    Everyone being aware of what to do is irrelevant to the question of whether 12 hour phases is a good idea. Not everybody has time to play within any given 12 hour period - plenty of people are commuting and working (or sleeping) for a solid 12 hours. To manage TB properly you ideally want people doing things in multiple stages (first platoons, then missions, then deployments), and that just can't happen properly in an international guild with 12 hour phases. They should NEVER make this change.
  • "Liath;c-1416408" wrote:
    "wrekincruw;d-152972" wrote:
    How are TW matchups determined? By Rank? GP? # of guild participants? Also it is indeed time time to shorten the phases of TB to 12hrs again instead of 24hrs. Weve had enough of them that everyone is aware of what to do now, 6 days is now getting boring to wait for a reward this is a instant gratification Nation! No waiting after participating! please don't comment if your hating or debating, mic drop*


    So you only want people to post on your thread if they agree with you? That's not how forums work.

    Everyone being aware of what to do is irrelevant to the question of whether 12 hour phases is a good idea. Not everybody has time to play within any given 12 hour period - plenty of people are commuting and working (or sleeping) for a solid 12 hours. To manage TB properly you ideally want people doing things in multiple stages (first platoons, then missions, then deployments), and that just can't happen properly in an international guild with 12 hour phases. They should NEVER make this change.


    No I don't mean if they they disagreed me they should not comment what I'm saying is if they have unproductive comments its not needed.

    Everyone being aware of what to do isin TB is very relevant because that is the original reason why it was pushed to 24 hours not because you guys couldn't keep up on when to login or not, this is life no matter what not everybody will be able to participate in everything that's just the way things go, sorry bud but 12hrs per phase is way more than enough time to login for 10 -15 minutes. If your guild cant get organized by now on what needs to be done when and where I don't know what to tell you but it shouldn't take 24 hours just to do that by now International or not