Forum Discussion
3 years ago
"RoopeRenegade;c-2323606" wrote:"Narkny;c-2323584" wrote:
In some guilds, the total amount of defenses are already filled before you even get the chance to look. Despite helping the guild out by attacking during the attack phase and taking out several teams, you're not gonna get any rewards? That's absurd. Let's say you successfully one-shot one of the opposing teams defenses and clean-up a few difficult teams after several tries. That would easily put you below 50 banners due to getting less banners for clean-ups. How is setting a 50 banner boundary then fair?
Many players missed out on rewards because they had no way of knowing this. Some players didn't even get the opportunity to set a defensive team, and despite helping out by attacking they're gonna get nothing? I don't see the logic behind this at all.
You may want to recheck TW (!) banner calculations.
Pardon me, but your comment makes no sense. As I was saying, if you missed out on setting defenses and are only able to attack, that means you are required to take down the opposing teams defenses in order to achieve the reward threshold. So, to use my example, if you one-shot 1 team - that's usually 20 banners with a decent attack. Now, if you have to clean-up teams that have already been attacked 1-3 times beforehand, you'll end up with even less banners per attack. Meaning, you can easily end up with under 50 banners total for only attacking. This is especially true if there are high relic-ed teams across the board. If the player that's attacking has a low GP roster as well, then it's even harder to achieve 50 banners from attacking.
"Artumas;c-2323625" wrote:
As someone who's in a guild where TW is entirely carried almost every single time by the top 8 people in the guild, myself included: Good.
It's not because we don't have other people with decent rosters, it's because none of them participate unless we actually have a chance at losing. Toss a single fleet on defense, then they just ignore TW unless we ping them in chat about being behind our opponent. We have like an 80-90% win rate.
I agree that the... zero communication is an issue, but you're not going to get a response until tomorrow at the earliest most likely - y'all should know by now they aren't in on the weekends.
But as far as the actual change goes? I'm all for stuff that enforces real participation. I'm sick of looking at the guild list and seeing someone with 5M GP set 1 team and that's it for the entire event, no full clear, defenses are only fully filled 1 1/2 hours before setup ends. I'm tired of looking at the guild list and having to contact the other officers about potentially kicking someone because they haven't so much as joined GAC for the past 4 months, have set the bare minimum in TW and never assign to platoons. ...when they have 6M+ GP.
I honestly question why half the people I see playing this game are actually playing it. And changing various mechanics so that these people actually, y'know, need to actually participate just seems like a universal improvement to me.
You are under the assumption that every player is able to actually set defenses. What if they are not? Like I stated in my post, some guilds have their defenses set the same day, and some even within a few hours! How is that fair then for the rest of the guild that doesn't get to set defenses? You also need to see it from the perspective of guilds that do not have all 50 members participating in a TW. Sometimes less people sign up and there are less defenses to set. Those tiles get filled quickly. I can understand your point if everyone is able to set defenses, however, that isn't always the case.
A much better solution to your frustration would be to require every player to at least attempt an attack. However, that can also go sideways, as you don't really want someone to just attack any ol' team, would you? Imagine someone preloading a GL team, just because they are required to attack.
At the end of the day, this change of requiring 50 banners in order to get rewards is unfair, as it was not communicated, nor is it even achievable for everyone. When people actually try to participate and get denied rewards due to the attack phase being too difficult to get banners, then that nullifies this high banner requirement. Should you be punished for being in a guild that quickly fills their defenses (which is actually a good thing) and makes it so that players that log on too late end up not able to set defenses, but do use their teams for offense? No.
My final question to this is, who even asked for this change?
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
77,500 PostsLatest Activity: 2 hours agoRelated Posts
Recent Discussions
- 52 seconds ago
- 4 hours ago
- 5 hours ago