Forum Discussion
3 years ago
"Artumas;c-2323625" wrote:
As someone who's in a guild where TW is entirely carried almost every single time by the top 8 people in the guild, myself included: Good.
It's not because we don't have other people with decent rosters, it's because none of them participate unless we actually have a chance at losing. Toss a single fleet on defense, then they just ignore TW unless we ping them in chat about being behind our opponent. We have like an 80-90% win rate.
I agree that the... zero communication is an issue, but you're not going to get a response until tomorrow at the earliest most likely - y'all should know by now they aren't in on the weekends.
But as far as the actual change goes? I'm all for stuff that enforces real participation. I'm sick of looking at the guild list and seeing someone with 5M GP set 1 team and that's it for the entire event, no full clear, defenses are only fully filled 1 1/2 hours before setup ends. I'm tired of looking at the guild list and having to contact the other officers about potentially kicking someone because they haven't so much as joined GAC for the past 4 months, have set the bare minimum in TW and never assign to platoons. ...when they have 6M+ GP.
I honestly question why half the people I see playing this game are actually playing it. And changing various mechanics so that these people actually, y'know, need to actually participate just seems like a universal improvement to me.
So you'd kick someone because they haven't joined GAC in 4 months, which is a single player event, doesn't affect the guild in any way other than that person isn't getting GAC rewards. I can understand kicking for not participating in guild events but if a guild is going to kick bc a person doesn't play GAC that's a guild I wouldn't want to be in.
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