Forum Discussion
7 years ago
Rewards are fine the way they are. Think about it, if you're a 50m GP guild that's 1mil total per person on average. You're entire roster is much less developed than a guild with 100m GP that has 2mil total per person. The gear needed by the two guilds in my example is vastly different because they are at completely different stages of the game.
Rewards need to be tiered based on GP because if they weren't you'd have guilds who have no use for gear 12 salvages receiving it and guilds who need gear 12 salvages receiving gear 7 or gear 8 pieces.
Rewards need to be tiered based on GP because if they weren't you'd have guilds who have no use for gear 12 salvages receiving it and guilds who need gear 12 salvages receiving gear 7 or gear 8 pieces.
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