the TW matchmaking is a problem. a lot of guilds exploits this matchmaking, sandbagging, going with less players, and enjoy easier fights. it shouldn't happen. I'm not sure if you are now realizing t...
Galactic legends: our guild 1GLR 4SLK vs 22GLR 15SLK Our guild 48 people vs 40 (from what I saw most common in sandbagging) in opponent guild. When You have rotation set for 40 people, every guild member plays 4 TW and pause 1 - outcome per person: you win them all, you have more Zeta materials than from 5 loses and no morale problem in the guild. And of course as a bonus: bragging rights how awesome guild you have. It’s most common in highest reward bracket with guilds that have enough GP to stay in highest bracket with only 40 people participating. I can’t believe that developer can’t track that behavior- just look for guilds that have all the time around 40 out of 50 people participating. Guilds playing the system are taking away all fun from TW :(
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