"Eddiemundie;c-2115940" wrote:
Oh it’s another of these threads again.
So the TLDR is just:
1. OP thinks sandbagging is bad and deserving of a place in the burning hells
2. >90% of the time, sandbagging occurs because people have a life, there are alts, mercs, etc
3. OP wants guilds to be matched based on GP + participants, but then logically there are coding limitations and potentially insufficient guilds to match in the same bracket
1) sandbagging is bad.
2) HAHAHA. no. at the 300M+- GP, the guilds sandbag on purpose to avoid matching with MAW or TI. all the guilds have no life, but only suddenly on this bracket, some guilds **suddenly** have a life? yea, ok. i already sent a picture of guild leader asking the members to not join TW. if this is not sandbagging, I dunno what is. this "90% of the time" is just a lie. this is just a made up excuse. while sometimes, people do have RL things that prevent them to play in TW (funny how it happen only in TW...), this is surely not that majority case.
3) Guild sandbagged from 300M to 240M by removing 10 players? they'll face the closest guild to that gp with closest members. if it doesn't find 240M active GP with 40 players, fine. it'll go and search for 41/39, 42/38, 43/37 and so on. there'll always be a guild. maybe sometimes the matchmaking will be uneven, but it'll be more even than the current system, 100%, and it won't be **THAT** much uneven. saying it have limitations is like saying current matchmaking has limitations.
ANY OF THOSE SITUATIONS :
"To illustrate this, lets say a 300M guild registered at 40/50 with 240m. No other guilds are in the range of 38-42/50 and 235/245m. The next nearest are:
1. 44/50 239m
2. 41/50 228m
3. 42/50 256m"
is so much better than the current 300M guilds with 40 players facing 240M guilds with 50 players.