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Rey's foresight makes her dodge attacks if able. Even barring that, her mastery gains include dodge chances. Per GL Rey's kit, "Whenever an enemy gains bonus Turn Meter, Inspired Light Side allies gain 5% Mastery (stacking) until the end of the encounter."
I also see you have Mara Jade there. Per her kit, " Mara Jade gains Stealth for 2 turns and 1.25% Turn Meter for each debuff inflicted by this ability"
Assuming all debuffs land on a full team of five, that's fifteen debuffs and fifteen separate counts of mastery gains. That's Rey gaining 75% Mastery from that one ability. Even though that's a worst case scenario, it's no wonder shes dodging so much.
- MasterSeedy1 day agoSeasoned Ace
This.
When you have JTR under Rey, you always have to account for Evasion ramping. SLKR teams work because even though some members might gain TM (Hux, I'm looking at you) you can't dodge while stunned and SLKR's poke attack both can't be evaded and inflicts stun. Then while she's stunned, the rest of the squad can finish her off.
But there are a ton of teams that do well against Rey in part due to TM manipulation. Any time those teams don't have enough attacks with the "can't be evaded" ability, you're going to leave JTR alive.
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