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This debate has been done to death. I have been playing for 7-8 years, this match making works for most players it has always worked for me. It’s normal to face larger rosters, the most competitive players can beat rosters twice their size with double the GL’s. Complaints are often from new players entering the pool, bad players when we eventually get to see SWGOH.GG they are losing to similar GP players too or good players who have exceeded their GP equivalents and will face larger rosters all the time. I got into Kyber with just 2/6 GLs and 1 meta fleet at the time. That’s what this matchmaking allows. It allows you to punch up as high as you can succeed, without limit by GP and earn higher rewards. It is only now after a few years that my opponent is not automatically 3-4M larger than me and now are similar to 2M larger than me. This allows us to earn rewards that would not be fair to receive without earning the against the larger rosters. That is why it is competitive. I like it better than the last system which was GP gated and promoted players under developing for PVE (my main focus). Without sharing your level, GP or recent battles I can not tell you what the issue you are finding but it’s likely one of the three I described.
I understand your perspective and I don’t doubt that this system works well for experienced, long-term players like yourself.
However, my point isn’t that punching up should be impossible. Punching up can be competitive when the gap is reasonable. The issue is when the gap becomes extreme - for example, 2.5M GP vs 7.5M GP with Galactic Legends involved. At that point, roster depth becomes the deciding factor, not skill or efficiency.
Beating a roster twice your size is impressive, but it also assumes access to specific counters, relic depth, fleets, and mods - things that smaller accounts simply cannot have yet, no matter how well they play. That creates matchups where optimal play still has no realistic win condition.
I agree that GP-gated matchmaking had its own problems, and I’m not asking to go back to that system. But I do think the current system could be improved by limiting extreme mismatches, especially for lower-GP accounts, while still allowing players to punch up and be rewarded for skill.
The system may work well at higher levels, but that doesn’t mean it feels competitive or healthy at all stages of progression.
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