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Versattio's avatar
9 years ago

Unifying Guilds - Much Needed Update

The definition of a Guild: an association of people for mutual aid or the pursuit of a common goal.

This works in part in SWGoH, but only in terms of collecting Raid tickets. The mutual aid/goal then quickly deteriorates to a rat race and every man for themselves to the top 10.

Suggested Improvements:

1. Pool Daily Guild Activities.

For example; if you reach Tier IV by spending 25,000 energy this is then converterted 1:1 in to Guild Coins and divided equally between all guild members. (500 coins each using this example)

2. Even Out Raid Rewards

Places 1-3 = Red Rewards.
Places 4-30 = Gold Rewards.
Places 31-50 = Purple Rewards.

In addition the successful completion of a raid should award a large payout of Guild Coins that is divided evenly to all guild members.

3. Add a Guild Deposit Centre.

This would be a function which allows guild members to deposit purple gear and rewards the guild for completing a set number of deposits. For example... let's say 1250 stun cuffs is the target amount, once complete all guild members would receive a set of fully crafted cuffs.

Double deposit weekends could even feature as an event?

4. Reward Ally Points for using Guild Exchange

The ally rewards stop after 1000 donations. They should continue in line with the amount of donations you've made.

14 Replies

  • There needs to be some type of a better guild management system. I have been noticing a lot of officers being burnt out by all the work they do.
    So many mergers with heroic tank which in my opinion makes the pit even harder to set rules in. It's a shame that people spend more time managing guilds than actually playing. And that doesn't even include what everyone has to do in RL. Such simple things that could be implemented would help so much.
  • "Nastynas91;848144" wrote:
    Don't agree with equal distribution on dailies. If I'm saving up energy, timing my collection of my free energy, and buying 5 refreshes to get the top spot, I don't want to get the same rewards as the guy who isn't even bothering with the activity


    +1000. As it is someone doing bare minimum still gets a more than generous amount of coins compared to the top people. People like me & above poster. Eg I time cantina to be full at reset & do 4 refreshes sun & Mon compared to 2 every other day. No one comes close to me. Even with the easiest to do challenge day, there's only 1 other person who usually does 20 like me. Why should people only doing a few get the same rewards? Ridiculous!
  • "Slayer2faith;850584" wrote:
    "Nastynas91;848144" wrote:
    Don't agree with equal distribution on dailies. If I'm saving up energy, timing my collection of my free energy, and buying 5 refreshes to get the top spot, I don't want to get the same rewards as the guy who isn't even bothering with the activity


    +1000. As it is someone doing bare minimum still gets a more than generous amount of coins compared to the top people. People like me & above poster. Eg I time cantina to be full at reset & do 4 refreshes sun & Mon compared to 2 every other day. No one comes close to me. Even with the easiest to do challenge day, there's only 1 other person who usually does 20 like me. Why should people only doing a few get the same rewards? Ridiculous!


    I don't disagree but it's currently a flawed design.

    Many just don't care about the dailies because the rewards are low and by casually taking part you still make a 100 or so coins.

    What should be the case is that group efforts are well rewarded for reaching key milestones. This would give guilds members more of an incentive to partake, where as now there are only a few players saving their challenges or spending darkside energy because the system is a bit meh!

    Maybe reward top contributors with credits as well, but ultimately the dailies should be a fun engaging group activity. We don't have that at present!

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