Unique way to touch up all characters.
I know this will be a lot and I did my best to organize it with my skills. But its still a ton to explain. Yes this is an Idea sadly CG would want to profit off of, but I feel would help the game for longevity. Yes I also know we do need improvements to game modes and some more FUN stuff to do in the game. But any idea should help out.
I have had an Idea recently to suggest a way to touch up all characters but in a bit of a Balanced way. This Idea would also give players also a choice in what they wish to apply to their characters. This Idea is to give every character a selectable set of stats, from 2 to 5 extra set of stats that is. So the amount of the (2 to 5) selectable stats would come down to what type of character they are, being Galactic Legend, Legendary, Conquest, Marquee level, and Legacy Units(units that started with the release of the game). I feel at the top in GL's since they have so many stats only being able to select 2 stats where the Legacy characters up to Marques would be up to 5 stats. (another option is to give all characters up to 5 stats players get to pick, but the Stat Percentages are lower than before and limited at the higher end, vs the lower end). This Idea is to boost all the lower end characters without the need of having CG improve the character in which players keep asking for these improvements. Granted many other games tend to work on balancing a various number of characters, which I feel CG should do but they want money gain on it. Now the specific stats I can suggest is based on the character needs and what their kit has or doesn't have. First I wish to talk about speed. Speed should be based on how much the character has or even gets from their personal kit. I feel any character with BASE Speed of 180 and up should not get any speed at all, especially GLs, and the minimum speed gained from the characters that can get speed should be 5 and on up to 50. So the slowest base speed in game is Droideka yet he gets a % speed boost from his unique, yet he can still get maybe around 15 to 20 and that'd be it. Some characters get speed like Mon Mothma having base stat of 111 and gets +50 from her unique, so she would actually be up there to only get 10 to 15 instead of the +50 extra speed. Now with the other stats I feel they should be based on the 5% to 10% as a low up to 50% range based on the characters needs. So a GL won't need that much health or Protection or offense vs say CUP or Chirrut. But this is where we get to select a stat we wish to add. Once selected, it can no longer be selected. Also some stats I feel won't be needed on a character is if they don't need the stat like Potency on a character that doesn't inflict Debuffs, or if a character has way to much like Bouush Leia having 150% Base Potency won't need any more of that stat. So i feel there will be limitations as well on that end. Since Mods do help in those areas. This is my opinion to balance all characters (which could be added to ships as well) at once and let players have more options on the stats they want. They could also add some stats to the list that is not in the statpool, like Counter Chance. Counter Chance would have limitations as well like no more than 50% but also if the unit already naturally gets it or not. Here is how I would have some stats be added.
Here is a bit of a diagram below to explain stats and categories for how CG could balance and select these stats to the characters out.
- Unit type Categories: Galactic Legends, Legendary/Journey Units, Conquest Units, Epic Confrontation, Marquee Level Units, and Finally Legacy Units(start of the game units).
- Other categories for stat amounts and needs to look at: Mastery Stats, Stats current unit has or needs, stats from Temporary and Permanent buffs, and Classes.
Here is some stats with I feel unique amounts as well as ranges of stats that could be used. Granted if the character is in desperate need then they could bump the stats to 50%. Plus the range would include the 5% levels as well like 15 or 25% etc.
- Offense, Defense ranging from 10% to 40%
- Health and Protection ranging from 10% to 30%.
- Tenacity and Potency ranging from 10% to 35%.
- Critical Avoidance and Health Steal ranging from 10% to 25%.
- Defense Penetration Ranging from 5% to 25% based on Class needs.
- Counter Chance (New stat add) Ranging from of 30% to 50%.
- Accuracy and Critical Chance ranging from 15% to 30%.
- Evasion ranging between 5% or 10%. This is an annoying stat no one wants but it still is an option for stats.
- Critical Damage Ranging between 20% to 40%.
Again this is just my opinion on these. I am sure CG would do something more balanced than these stats but atleast it'd be an option to improve characters until CG finds time to work on the characters players would want. Like Darth Maul. Then again they now have a team for Darth Maul so they probably won't work on him any more sadly.