Forum Discussion
3 years ago
"harvestmouse;c-2393428" wrote:
If you think about it, using your system simply is using GP; until the player reaches the end of viable grouping.
So you put 8 players with the same GP together. The player that goes 3/0 then goes up and........is put with 7 players with the same GP. And so on and so on. You've put these players into an artificial bubble until they can no longer be matched with players of their GP. However, they're now way higher than players that would naturally beat them with a vastly higher GP. These players are no longer in the same environment.
Also you need to consider the other end of the spectrum. The players that cannot beat players of their own GP, but try every GAC. They'd be grouped with players that aren't playing at all, the ones that fall because of minimal effort. You've basically destroyed their GAC experience of low competent players completely.
It's very very simple (well the biggest problem, not necessarily the solution). Find a way to deal with the sandbaggers and inactive free-fallers. Let the system rest for a bit and then see where we lie.
I really don't see a problem with the matches of 'genuine players with big GP mismatches'. I occasionally see 4m GP players in my bracket and they terrify me with their effieceincy.
IDK, the whole posit seems silly. CG won't read it with allure. The entire likely reason they made a webstore is to allow more interactions between website-traffick companies and your Google user data that previously had no justification looking at your in-game data, or ability to.
They made their changes to GAC. They aren't doing it again unless what you suggest brings a tsunami of brilliance
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