Forum Discussion
5 years ago
"Ravens1113;c-2234299" wrote:"Kyno;c-2234293" wrote:"Ultra;c-2234279" wrote:"MaruMaru;c-2234275" wrote:
Seeing Doja's post, what's the logic that thought a single %20 bump every %2 not enough? We shouldn't get phase solos, but we -should- get a bit of high scores given we have multiple teams that can make it.
*scratch that. Now I get this happens within the run and resets in between runs.
Kyno confirmed the intention is that the more r5s you have, the higher your raid placement should be
Its no longer a "build the best raid team to score higher"
Did I?
I mean you don’t have to really.
The stacking mechanic as it’s built now per run is demanding so many more R5 teams per member. What wouldn’t kick in until 20% is now kicking in even greater at 6%.
2% sees a 20% jump. I mean ok. Cool.
4% sees 60% jump.
6% sees 120% jump.
If that’s their intent I mean ok, but cmon you could make the cut off at 10% and still get the desired outcome, just not so drastically
Can you expand on that?
We were finishing the raid with 25-30 putting in damage.
If 34 guildmates have 4 (+ some P4 junk, which will now do better than before), teams, you can math this out pretty easily. Those could be the same 4+ teams you needed before, so you just need to make sure you have more players involved, not more teams. So no real demand, other than teams that can average 3%. ( I would imagine certain teams are going to do well more than the average, and any team doing more than 2% before certainly will not be doing less)
Other % would have made this easier, but a fair amount. Even 5% would mean you would be looking at 20 or less players right off the bat.
Either way, I can't wait to see how this plays out in practice.
Featured Places
SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.Latest Activity: 2 hours agoCommunity Highlights
- CG_Meathead7 months ago
Capital Games Team