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5 years ago
"CG_Doja_Fett;c-2234254" wrote:
Checked with devs. Here's the breakdown:
2% Health lost this battle = 20% total stat increase
4% Health lost this battle = 20% + 40% = 60% total stat increase
6% Health lost this battle = 20% + 40% + 60% = 120% total stat increase
8% Health lost this battle = 20% + 40% + 60% + 80% = 200% total stat increase
10% Health lost this battle = 20% + 40% + 60% + 80% + 100% = 300% total stat increase
@CG_Doja_Fett
Thats a big problem.
That seems designed to tell me im going to do 2% and thats it. If i squeek more out id be considered lucky.
So are you guys wanting this raid to be 50 people do 2% in each phase????
Because the reward structure says you dont expect that... but that design says you do.
Design now seems to be about flattening the damage across a guild... but the flat rewards you guys advertised are anything but flat.
Why is the above design considered the right fix?
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