Forum Discussion
MasterSeedy
5 years agoSeasoned Ace
@Shaggy B:
We already have teams that can go past the 20% damage mark, and that gives a +75% rancor stat bonus. Logic tells you that those same teams will now will now survive the +20% rancor stat bonus & even a bit past the 60% stat bonus, if they didn't die instantly at 20% damage before when the +75% stat bonus kicked in.
So we have every reason to expect that the super-squads will still get 5%. There's even a good chance they'll get 7%.
Even the teams that can't stay alive with the +20% stat bonus are still going to get one or more good hits in before the Rancor's next turn (or maybe even survive one more turn by the Rancor). So teams that were getting 3.5%-4% will still get 2.5% to 3%.
It's not realistic to think this is an instant death sentence at a +20% stat bonus when some squads were surviving +75% stat bonuses.
Any squad that got over 2% before is going to get 2% plus at least one more good hit. Any squad that got less than 2% before is unaffected. So, no, you're not suddenly doomed to getting only 2% and you're done.
We already have teams that can go past the 20% damage mark, and that gives a +75% rancor stat bonus. Logic tells you that those same teams will now will now survive the +20% rancor stat bonus & even a bit past the 60% stat bonus, if they didn't die instantly at 20% damage before when the +75% stat bonus kicked in.
So we have every reason to expect that the super-squads will still get 5%. There's even a good chance they'll get 7%.
Even the teams that can't stay alive with the +20% stat bonus are still going to get one or more good hits in before the Rancor's next turn (or maybe even survive one more turn by the Rancor). So teams that were getting 3.5%-4% will still get 2.5% to 3%.
It's not realistic to think this is an instant death sentence at a +20% stat bonus when some squads were surviving +75% stat bonuses.
Any squad that got over 2% before is going to get 2% plus at least one more good hit. Any squad that got less than 2% before is unaffected. So, no, you're not suddenly doomed to getting only 2% and you're done.
Spoiler
Moreover, you still don't require 100% participation, because even if a squad was limited to 2%, a single player can send in more than one squad. (And if it's worth it to you, can even swap mods in between - how many credits would you pay for Aeromagnifiers if they were available for credit purchase?)
I had one 5% squad for p4, same for p3, an SLKR squad for p1 or 2 ... but because we had to do everything all at once, I couldn't add in any additional squads later. I had to hit & hold and then wait...
Now I can send in 3 x 2.1 to 2.5% squads in p1, send in my SLKR mega squad for 5%+ in p2, 3% ish in p3, and then another 3% in p4 + at least 2 more clean up squads in p4, so I still total 5%.
As a player, it wasn't worth it to send in a 4th squad in p1 or p2 (whichever one I didn't use SLKR) because it would have done piddling damage compared to the best squads & I would just be told to back out & save the squad after someone else hit big. What a waste of time.
But now I can get an extra 6% in p1, I lose 15-20% in p2, lose 2% in p3, and stay the same in p4. Add it up, I lose 11-16% damage, but I'm still doing more than 2% per phase. If you have 50% participation that looks like mine you can crush the raid since I'm going to be doing more than 4% in each and every phase except p3, and someone else can pick up my p3 slack by sacrificing a little in p4 or p1 where I'm going well over 4%.
So not only can a guild of 50 players like me complete the raid with 50% participation, but you no longer have guild coordination specifying an exact time for players to hit & then holding on for an hour just to turn off airplane mode simultaneously with 30 other people, which I have to say is not my idea of fun.
As a result, I suspect that participation will go up, since people can hit at their convenience. If I was the best in my guild (and I'm a long way from best in my guild), we could still beat the raid with 80-90% participation, and it would come without coordination headaches.
No, this isn't going to be easy. Yes, each attempt is going to be very short, unless you're restarting to max out your score. But the guilds who did it before are going to be able to do it again unless they were guilds relying on only a very few heavy hitters while the rest of the guild contributed little to nothing.
I had one 5% squad for p4, same for p3, an SLKR squad for p1 or 2 ... but because we had to do everything all at once, I couldn't add in any additional squads later. I had to hit & hold and then wait...
Now I can send in 3 x 2.1 to 2.5% squads in p1, send in my SLKR mega squad for 5%+ in p2, 3% ish in p3, and then another 3% in p4 + at least 2 more clean up squads in p4, so I still total 5%.
As a player, it wasn't worth it to send in a 4th squad in p1 or p2 (whichever one I didn't use SLKR) because it would have done piddling damage compared to the best squads & I would just be told to back out & save the squad after someone else hit big. What a waste of time.
But now I can get an extra 6% in p1, I lose 15-20% in p2, lose 2% in p3, and stay the same in p4. Add it up, I lose 11-16% damage, but I'm still doing more than 2% per phase. If you have 50% participation that looks like mine you can crush the raid since I'm going to be doing more than 4% in each and every phase except p3, and someone else can pick up my p3 slack by sacrificing a little in p4 or p1 where I'm going well over 4%.
So not only can a guild of 50 players like me complete the raid with 50% participation, but you no longer have guild coordination specifying an exact time for players to hit & then holding on for an hour just to turn off airplane mode simultaneously with 30 other people, which I have to say is not my idea of fun.
As a result, I suspect that participation will go up, since people can hit at their convenience. If I was the best in my guild (and I'm a long way from best in my guild), we could still beat the raid with 80-90% participation, and it would come without coordination headaches.
No, this isn't going to be easy. Yes, each attempt is going to be very short, unless you're restarting to max out your score. But the guilds who did it before are going to be able to do it again unless they were guilds relying on only a very few heavy hitters while the rest of the guild contributed little to nothing.
Featured Places
SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.Latest Activity: 10 days agoCommunity Highlights
- CG_Meathead8 months ago
Capital Games Team