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MasterSeedy
5 years agoSeasoned Ace
@ DarjeloSalas
Wait, you're in a 308M gp guild who will have no problems completing this and you're complaining that a raid specifically intended to require a whole guild effort will now require ... 16/50 people to participate?
Wow. That's ... that's a take, that is.
@ Everyone
It's only +20% people.
The Rancor CT is a vicious, powerful beast, but we have teams that survive +75% and keep functioning for a few turns.
To think that +20% equates to instant death is simply not reasonable. 4% teams will now get 3%, not 2%. You have to have turns in which the rancor acts for that +20% to even become relevant.
4-6% teams will now top out at 4%, and some runs will fall down near 3.2-3.3%. But 3.2 - 4.0/4.1 isn't a crisis. You only need 25 of those solid, mid-tier teams, then 2 super teams that used to get over 20% (and now get 6%) and you have 12 hours per phase to find them. If that doesn't quite make it, throwng in junk for 0.2% at a time is just fine.
You still need fewer than 30 people participating, and now they won't need to be coordinated & forced to hold scores in airplane mode.
There's no big reason to worry about this. There are going to be few guilds that could complete this before that won't complete it under the new rules. I complain about CG all the time, but this was a necessary change. CG couldn't expect the game to survive if they made the guild officers, who are responsible for so much unpaid work that makes the game fun for the rest of us, completely miserable. And many guild officers hated the coordination efforts required of them.
Play the game, wait for the new rules to hit, see how it goes. It's going to be fine, really.
RNG in the current setup means the difference between needing 4 teams to clear p2 or 5 teams. Once the changes drop, it’ll be the difference between needing 15 teams or 16 teams
Wait, you're in a 308M gp guild who will have no problems completing this and you're complaining that a raid specifically intended to require a whole guild effort will now require ... 16/50 people to participate?
Wow. That's ... that's a take, that is.
@ Everyone
It's only +20% people.
The Rancor CT is a vicious, powerful beast, but we have teams that survive +75% and keep functioning for a few turns.
To think that +20% equates to instant death is simply not reasonable. 4% teams will now get 3%, not 2%. You have to have turns in which the rancor acts for that +20% to even become relevant.
4-6% teams will now top out at 4%, and some runs will fall down near 3.2-3.3%. But 3.2 - 4.0/4.1 isn't a crisis. You only need 25 of those solid, mid-tier teams, then 2 super teams that used to get over 20% (and now get 6%) and you have 12 hours per phase to find them. If that doesn't quite make it, throwng in junk for 0.2% at a time is just fine.
You still need fewer than 30 people participating, and now they won't need to be coordinated & forced to hold scores in airplane mode.
There's no big reason to worry about this. There are going to be few guilds that could complete this before that won't complete it under the new rules. I complain about CG all the time, but this was a necessary change. CG couldn't expect the game to survive if they made the guild officers, who are responsible for so much unpaid work that makes the game fun for the rest of us, completely miserable. And many guild officers hated the coordination efforts required of them.
Play the game, wait for the new rules to hit, see how it goes. It's going to be fine, really.
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