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5 years ago
"DarjeloSalas;c-2234817" wrote:"Ravens1113;c-2234808" wrote:"DarjeloSalas;c-2234785" wrote:"Nikoms565;c-2234773" wrote:"Kyno;c-2234763" wrote:"camper288;c-2234732" wrote:"MasterSeedy;c-2234720" wrote:
@ DarjeloSalasRNG in the current setup means the difference between needing 4 teams to clear p2 or 5 teams. Once the changes drop, it’ll be the difference between needing 15 teams or 16 teams
Wait, you're in a 308M gp guild who will have no problems completing this and you're complaining that a raid specifically intended to require a whole guild effort will now require ... 16/50 people to participate?
Wow. That's ... that's a take, that is.
@ Everyone
It's only +20% people.
The Rancor CT is a vicious, powerful beast, but we have teams that survive +75% and keep functioning for a few turns.
To think that +20% equates to instant death is simply not reasonable. 4% teams will now get 3%, not 2%. You have to have turns in which the rancor acts for that +20% to even become relevant.
4-6% teams will now top out at 4%, and some runs will fall down near 3.2-3.3%. But 3.2 - 4.0/4.1 isn't a crisis. You only need 25 of those solid, mid-tier teams, then 2 super teams that used to get over 20% (and now get 6%) and you have 12 hours per phase to find them. If that doesn't quite make it, throwng in junk for 0.2% at a time is just fine.
You still need fewer than 30 people participating, and now they won't need to be coordinated & forced to hold scores in airplane mode.
There's no big reason to worry about this. There are going to be few guilds that could complete this before that won't complete it under the new rules. I complain about CG all the time, but this was a necessary change. CG couldn't expect the game to survive if they made the guild officers, who are responsible for so much unpaid work that makes the game fun for the rest of us, completely miserable. And many guild officers hated the coordination efforts required of them.
Play the game, wait for the new rules to hit, see how it goes. It's going to be fine, really.
At no time did I say that change is not necessary.
It is necessary. The way it is being done is being criticized.
1) Guilds that are coordinated but do not have a deep list will be harmed immediately.
2) 86 days of investment and planning between the announcement of the raid and the change. players made investments assuming a pattern and now it changes. The CG does not even have the right to say that this was not warned by the players, it was. This demands compensation.
3) When correcting the error, instead of reducing the difficulty as compensation for the mess, they will increase exponentially.
4) The demand for a better balance of the prizes was simply ignored. Several people came up with great formulas for the awards. The topic is there in the forum.
5) Reliquia 5 is still abusive for entry. What is the reason why I cannot sacrifice any toon for it to be devoured, besides this obvious use of other toons there is another answer. The fear of the initiates / spirit paper, allowing the deathstorm to greatly facilitate and increase the number of guilds that would complete the raid. there are other solutions for this loop of simply put reliquia 5, but they are too lazy to imagine and test another one.
They made a specific solution against the SLKR, do another one against the sisters (decreasing tenacity / potency buff for the players' toons while Rancor is stuck in the door) are just a few ideas.
In summary, the measures announced are insufficient and / or wrong.
3) they didnt do this because it was too difficult, of you go back and look many said it wasnt difficult. The one element they removed here is the limited number of teams a player could use, due to the way it was played. They needed to add that difficulty back in, in some way. I think exponentially harder is a bit of an overstatement.
Not to nitpick, but since the Crankor's damage and speed start increasing much sooner (10 times sooner, in a single run) and those increases stack, "exponentially" is not an overstatement. It is, in fact, literally correct, as that is almost the very definition of the term "exponentially".
The rest of your point I agree with.
I’m a mathematician- it’s not exponential.
It gets bigger quickly, but that in of itself does not mean the same thing as exponential.
Except it literally is exponential.
As it stands each threshold goes 20% to 60% to 120% to 200% to 300%. That’s at 10% damage. That means the damage and speed exponentially went up, which means “(of an increase) becoming more and more rapid”
Also rewards were ignored. Nothing was changed about them. None of the junk G5 gear was removed, none of the over saturated tank gear was removed, there was no change to the quick drop off of R8 mats in the raid boxes. So yes, it was ignored in these changes.
Sorry mate, I’ve got a degree in maths.
Exponential means the growth is as a result of a change in the power (exponent) of the function.
Society, over time, has wrongly equated the word “exponential” with anything that grows. Doesn’t make it right.
But since it's a percentage based on the actual value - and a percentage that stacks and is reapplied (and is then based on the "new" value) the growth of the difficulty is, indeed, exponential, by almost any definition. The sharper increases over time clearly create the curve of an exponential function. It's the same ascompound interest in finance - which is also considered exponential.
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