Forum Discussion
7 years ago
When reading the part about reducing the randomness, I can only come to one conclusion: in Tier 1-6, you feel like the randomness is bad in phase 3, in Tier 7 is okay/good. This change will run counter to your declared goal for people to try for higher tiers. We already tried and failed miserably at Heroic, now we'll get an even worse sense of security while practicing Tier 6 until we try and fail again miserably at Heroic.
One important point which is completely missing is how the Sith raid breaks guild cohesion. We've had a succession of players ready for Heroic leave us for guilds farming Traya because they didn't want to wait for the rest of the guild to get ready, setting the guild back on the path towards Heroic leading to more departures and so on and on. Basically you've designed a big dividing tool and nothing of the changes you plan to implement will fundamentally change that.
One important point which is completely missing is how the Sith raid breaks guild cohesion. We've had a succession of players ready for Heroic leave us for guilds farming Traya because they didn't want to wait for the rest of the guild to get ready, setting the guild back on the path towards Heroic leading to more departures and so on and on. Basically you've designed a big dividing tool and nothing of the changes you plan to implement will fundamentally change that.
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- CG_Meathead1 year ago
Capital Games Team