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If you check swgoh.gg, you’ll notice that while top Kyber players usually optimize their mods manually, the ‘Best Mods’ tab under ‘All’ shows that for almost every character, the most popular mod set aligns with the in-game recommendations. Or look at a specific unit. Then go to Player Data and select All and look at mods.
Examples:
- Jedi Master Luke (JML): Every top player recommends Speed with Health/Defense/Potency sets. In Kyber, only 3% of players use Full Health sets (the in-game recommendation). However, when you look at all players, 39% use Full Health sets instead of Speed.
- Galactic Legend Rey: It’s well known that she performs best with Offense/Health sets. In Kyber, only 2% of players use a Speed set. But looking at all players, 38% use a Speed set as recommended in-game.
- Jedi Knight Revan: Speed is everything for him. In Kyber, only 5% of players use an Offense/Crit Chance set (the in-game recommendation). Yet, across all players, 37% stick to the Offense/Crit Chance suggestion.
You can repeat this comparison for almost any character and quickly realize that roughly one-third of players follow the in-game mod recommendations.
I’m not saying this is the optimal way to mod characters, but it would be incorrect to claim that no one uses these suggestions or that improving them wouldn’t benefit the community
Thanks - that’s a pretty thorough explanation.
It wasn’t me who claimed no one uses these suggestions, and that person was obviously incorrect, but it would also be incorrect to claim that “the majority of players rely on these in-game suggestions”, which is what you claimed.
I can see the point in what you’re requesting, but I definitely feel that players who can’t be bothered to do even a little investigating into what mod sets work best for their characters should suffer the consequences. There is an ocean of swgoh players that don’t understand mods at all. I personally think the game is doing enough to help them out with in-game recommendations as it is.
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