Forum Discussion
8 years ago
"Liath;c-1462941" wrote:"Gaaazzzaaaa;c-1462923" wrote:
This bit particularly worries me
"If less than the max units are brought into combat, 1 additional banner is earned for each empty slot. This is so players are not penalized for attacking with fewer than 5 units."
So basically... we will inevitably come up against a bunch of whales who now have the ability to gain bigger bonuses for clearing out of full defensive teams with 1 or 2 toons each time. This is just another nail in the coffin of what is a great concept but absolutely attrociously executed.
It's the same banner they would have gotten if they'd included another character in there that had survived the battle.
I think you are missing the point. The fact is that they won't have to include a character to earn that additional banner. A lot of players with very high gp can clear territories by themselves by using 2 toons at a time. They will accumulate a large number of banners using just 2 toons per battle, thus earning their guild more banners than perhaps, say a smaller guild fewer or no high gp players who need to use full squads whilst losing toons in battle to earn banners. This new update favours end game players basically.
More to the point, matchmaking remains untouched yet an update to end tie breaks (of which accounted for only 2% of tws) has made tw worse.
There were some QOL updates I like don't get me wrong, but the tw update is horrible and there is still no fix to mod management which I think was the major thing people were looking forward to.
Featured Places
SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.Latest Activity: 29 minutes agoCommunity Highlights
- CG_Meathead8 months ago
Capital Games Team