Forum Discussion
7 years ago
"JaggedJ;c-1464514" wrote:"Blizzisme;c-1464299" wrote:
The number of people here who can't do math is boggling.
Let's just look at the first 2 territories. Assume 25 limit per territory, and they're maxed... That is 2x25x30 for a total of 1500.
Now say one side wins all of their battles first time on one side and the other wins all their battles the second time. Both have full chars remaining. The first time kill side gets 5+5+10, or 20 each. The second kill side gets 5+5+5, or 15 each. This means that for a clean sweep of both sides the first side gets 1000 and the second side gets 750. That definitely doesn't tie.
But people in this thread are throwing numbers around like 10 first time kills vs 29 3rd time kills... So what about those numbers? Well, 10 first time kills with 5/5 surviving gives you 200 points. 29 3rd turn kills with 5/5 surviving gives you 290 points. You would need to kill 20 3rd turn to match 10 first turn. That doesn't seem terrible to me. You should not be doing 3rd time or more the majority of the time.
Also, new defensive numbers are 30 for ground and 34 for ships. That means 8x25x30 for chars and 2x25x34 for ships. That is 6000+1700 for a total of 7700 now.
Just look at how much you typed to try and explain a couple of possible scenarios and then consider while coordinating 50 odd individuals those calculations change on a constant basis relative to your opponents score.
It's not about doing math or not doing math, that's completely missing the point. It's about creating an unnecessarily complicared system with several moving parts that only ever required one simple tiebreaker.
^^^ this. Was it really necessary to overcomplicate TW? How are we supposed to coordinate people that have weaker teams without making them a liability for the guild? If they set a weak def = less points, if they atk = less points if they don’t win at first attempt. Should we kick them out of the guild because devs want everyone to have at least 2M GP? Unbelievable.
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