Forum Discussion
7 years ago
"RakatanBrute;c-1465379" wrote:
Acctually the TW changes may very easy lead to MORE ties than before. Think about it: it's very easy to "earn" banners. You get 30 for setting defence, period. Nothing about it change that - you can populate entire battleground with single 6k+ units and get full defensive credit. It's all left for offence. Sure, you're allowing your opponent a lot of easy wins. Bot how much can he earn? Let's do the math: each win is a 20 banners MAX: 5 for win + 10 for first attempt +5 for everyone surviving. He kills very easily with single unit attack team? Nothing changes: 5 (win) +10 (first attempt) +1 (left standing)+ 4 (bonus for empty slots in attack team).
This is the strategy that leads to maximum use of resources: you earn everything that can be earned for setting defence and still have virtually full guild power left for attack phase.
Correct a guild could try to force a tie. But you would be making it easier for the other side to score max points than your side, which is a risk in and of itself
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