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6 years ago
"Darth_DeVito;c-1802249" wrote:"VallejoMach;c-1801990" wrote:"jkray622;c-1801640" wrote:
I'll chime in and say that I like the new slider. If I'm farming a node, I'm *farming* that node, and I want to use all of my attempts. This reduces the number of clicks I have.
Ideal state would be one where users could select if the slider started at 1 or, but for me I prefer the .
IF each sim ticket/battle resulted in it's own RNG roll then using max sims would be ok...but there's no evidence that happens and from my experience it's quantitatively worse to do sims like this. Smaller batches of sims = more RNG rolls = more chances to get a good one. I'm sure there's numbers out there that show something similar, but just from experience alone I would say automatically using max isn't as efficient as doing 2 or 3 at a time by some considerable margin.
You're sure, but did you ever really check? Plenty of people have tracked drop rates over a long period of time. They always arrive at a rate equal or very close to 1/3, regardless of the simming method. Here is one example:
https://reddit.com/r/SWGalaxyOfHeroes/comments/5uywkd/cantina_drop_rates_a_75_day_and_counting_study/
Besides, from a coding point of view, it makes absolutely no sense to use a different RNG calculation for x sims if x = 1 or x < 4, or whatever you believe happens there. You'd simply call the same random number function x times. Anything else would be unnecessarily complicated and bug prone.
The reason you're convinced of your method is confirmation bias. If you sim a Cantina node 4 times in batches of 3 for a total of 12 attempts, you might get 0, 1, 0, 2 shards. The last batch confirms your belief, while the first 3 do not and are therefore conveniently ignored. Had you simmed 12 times at once and gotten the same 3 measly shards in total, it would also play into your confirmation bias and reassure you that large batches yield worse results. It's simply how the human mind works.
Coding could be something like:
round(SIM# * CG_rand(0,1))
for each sim group. So each sim group uses the same RNG value and result is just scaled by the number of sims you do at once.
Thus the _long term_ average might be the same no matter what SIM# you use, but the "variance" would be different during the course of collecting 330 shards. And so larger values may be less reliable when planning out your farming strategy.
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