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7 years agoSeasoned Ace
"Dabro112;c-1554925" wrote:"StarSon;c-1554916" wrote:"CG_SBCrumb;c-1554913" wrote:"kevsmart;c-1554880" wrote:When multiple units gain Turn Meter and reach 100% Turn Meter simultaneously, those units now take their upcoming turns in order from highest to lowest initial Turn Meter.
This is a huge change that should have been given more attention than a footnote at the end of the patch notes.
Hi folks, Just to be clear, this change is NOT in the new update. We apologize for the confusion. This was pulled before launch due to balance implications but slipped into the notes.
I'd love to hear your thoughts on how you would change the turn meter mechanics if we did decide to revisit this in the future.
https://giphy.com/gifs/filmeditor-the-princess-bride-l2YWqU7ev0l5nfYTC
(that's a gif of the witch from Princess Bride booing you, by the way)
Don't need our thoughts, what you had listed was probably best. Certainly better than the coin flip that is arena now. Way to crush the hopes and dreams of everyone that doesn't have the worst mods imaginable.
Ahh so because you have good mods, i am assuming speed, you are entitled to a change that benefits you? How elitist. Good mods are rng based. So you want to remove rng to protect the good rng you had prior?
No, though I understand why you would read it that way. I have mediocre mods, only one set with more than +100 speed. But, because of how the arena is, you could go in with ZERO speed, and if the coin flips go in your direction, you win. Anyone who doesn't think that's bogus is an idiot.
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