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7 years ago
"CG_SBCrumb;c-1554913" wrote:"kevsmart;c-1554880" wrote:When multiple units gain Turn Meter and reach 100% Turn Meter simultaneously, those units now take their upcoming turns in order from highest to lowest initial Turn Meter.
This is a huge change that should have been given more attention than a footnote at the end of the patch notes.
Hi folks, Just to be clear, this change is NOT in the new update. We apologize for the confusion. This was pulled before launch due to balance implications but slipped into the notes.
I'd love to hear your thoughts on how you would change the turn meter mechanics if we did decide to revisit this in the future.
This is a bad idea. You had it right for about 5 seconds. The balance issue is that coin flips are letting characters that eventually get to 100% potentially take turns BEFORE characters that have been sitting at 100% for multiple turns. How is that balance? How is that strategy? Characters need to take turns in the order they reached max TM, that’s the only equitable solution.
The current meta allows for a lot of rapid TM gain with debuffs, this needs to be addressed. You have the solution, fix it. My guild was literally just discussing how that was the best part of the update and then you deleted it.
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