Forum Discussion
7 years ago
"CG_SBCrumb;c-1554913" wrote:"kevsmart;c-1554880" wrote:When multiple units gain Turn Meter and reach 100% Turn Meter simultaneously, those units now take their upcoming turns in order from highest to lowest initial Turn Meter.
This is a huge change that should have been given more attention than a footnote at the end of the patch notes.
Hi folks, Just to be clear, this change is NOT in the new update. We apologize for the confusion. This was pulled before launch due to balance implications but slipped into the notes.
I'd love to hear your thoughts on how you would change the turn meter mechanics if we did decide to revisit this in the future.
Impressive I have to admit. CG went from having "The Best Update Ever!!!" to dashing the hopes of people who play a lot. I'm curious what the "balance issue" was that caused this to be taken out. To everyone I have talked to you just took out the best part of the update. And I agree with other's here. Having this be up to RNG just wrecks strategy. It allows people who don't understand the importance of mods or those who just don't farm them to get by thinking they are doing things right. It really won't change the balance as those with better mods will continue to be on top. All this does is frustrate the masses. Strategy is important. There is already enough RNG in the game. Don't squash the hard work of players.
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