Forum Discussion

Ithillion's avatar
3 years ago

Vulture droids not fixed?

March 16 patch notes said that vulture droids should have been fixed to correctly assist... but it feels like they went the other way and are assisting less than they were before. Anyone having the same experience?

Were they assisting too much before and this is a fix? I've been using the Mally in SA since last August and it's effectiveness dived off a cliff after the update yesterday...
  • "crzydroid;c-2346203" wrote:
    The fix was to make the player vulture droids assist with the summoned ones. I'm assuming the summoned ones still only have a percent chance to assist.


    They've also managed to REINTRODUCE, for like the 5th(?) time now, the issue where Buzz Droids on enemy ships are incorrectly still shown as being there even if they've been dispelled, so it makes it pure guesswork as to which ships "actually" have buzz droids on them and how many, unless you can mentally remember every single move that all ships have made! It's ridiculous
  • "Beeblebrox;c-2347650" wrote:
    They've also managed to REINTRODUCE, for like the 5th(?) time now, the issue where Buzz Droids on enemy ships are incorrectly still shown as being there even if they've been dispelled, so it makes it pure guesswork as to which ships "actually" have buzz droids on them and how many, unless you can mentally remember every single move that all ships have made! It's ridiculous


    i think this might be the bug that really drove me to the forums. rather than 1 vulture droid not assisting, its when i have 3-5 vulture droids up and dont get any assists that i really feel like somethings wrong. suddenly im having a tough time climbing through negotiators that i used to be able to beat consistently.
    hopefully being aware of this bug will help me avoid making mistakes.
  • There is an open bug report:

    https://answers.ea.com/t5/Bug-Reports/Vulture-droid-second-life-problem/m-p/11378742/highlight/false#M57758

    But so far there has been some difficulty getting the dev to understand the situation.
  • "Hughman21123;c-2347820" wrote:
    There is an open bug report:

    https://answers.ea.com/t5/Bug-Reports/Vulture-droid-second-life-problem/m-p/11378742/highlight/false#M57758

    But so far there has been some difficulty getting the dev to understand the situation.


    Glad there is one, I couldn't figure out where to post on that forum... unbelievable that they can't see it though.
  • "MaruMaru;c-2351382" wrote:
    So on the final toll, can seps still beat executor? Asking for a friend.


    Weirdly I've had no trouble in Grand Arena or Territory Battles, but no luck in Territory Wars. I'm sure it's a coincidence. But it's a very frustrating coincidence!
  • "NicWester;c-2351467" wrote:
    "MaruMaru;c-2351382" wrote:
    So on the final toll, can seps still beat executor? Asking for a friend.


    Weirdly I've had no trouble in Grand Arena or Territory Battles, but no luck in Territory Wars. I'm sure it's a coincidence. But it's a very frustrating coincidence!


    What territory battle involves attacking an Executor fleet with a Malevolence fleet?

    Do you just mean you think all vultures assist properly in TB? Or just that Mal does fine in TB regardless?
  • ccmoose's avatar
    ccmoose
    Rising Novice
    "WookieWookie;c-2352135" wrote:
    "Ragnarok_COTF;c-2351515" wrote:
    I really hope this isn't you... because 80/40 my ****.

    https://swgoh.gg/p/864132618/

    In the 2 seasons since this thread started, 0-3 vs Executor

    In the few seasons before that, before I got put in timeout by swgoh.gg: vs proper 7* Exec fleets, 0-4; vs sub-par Exec fleets, 3-6

    If that isn't you, please share your ally code. If your claim has any merit, I'd love to hear your top secret strategy that no one in my guild (or any top guild that I'm aware of based on streamers) has been able to discover.










    These were the past 4 attacks vs Exec. Won 1 and facilitated a two shot in 2 others. The remaining I had already lost the GA if I didn't one-shot so I quit when it was obvious the outcome was not productive. 25% for a one-shot in this sample, 75% to one or two-shot, and one anomaly when my opponent had one shot my Exec so it didn't matter whether I two shot or not.

    I feel like you're removing this from context. Not everyone in K2 has maxed all their crew, and 3/9 =33% so pretty close to the 40% I claimed. Plus you're ignoring the utility of being able to reliably 2 shot, which will be even more important with the changes to 3 fleets on D since we'll have to worry about setting a decent defense and being able to 2 shot exec now.


    Maybe I misunderstood you. I thought you claimed you had an 80% 1-shot winrate before the bug and 40% after.

    Also, that 1 win is not valid for discussion, imo, because Scimitar.