Forum Discussion

gerryhendo's avatar
4 years ago

We need a button to stop deployment

All the best laid plans of 49/50 can be undone by the 1.

Recently in a new capacity as an officer, and seeing either people almost ruin all your TB or TW plans, or flat or just do it, is so deflating for the other 49.

I assume this is a guild control many have asked for in the past. It’s new to me so has become an immediate annoyance.

In the last few months some examples are putting crosses and messages on TW to make sure the put they right squads or the GL we want there, only for someone to ignore it and ruin it. Same in TB when you have a star plan that involves taking zones to just under one star. You put the Prohibit engagement on, you write the message don’t star. You go to bed, someone has ruined it.

Be nice to just stop action where you want. To be able to lock TW spaces. To be able to stop zone and mission deployment.
  • Persimius's avatar
    Persimius
    Seasoned Scout
    "DarjeloSalas;c-2286414" wrote:
    "StarSon;c-2286409" wrote:
    "DarjeloSalas;c-2286347" wrote:
    "StarSon;c-2286174" wrote:
    Latest example of why we need something like this: we told the guild to top off mid, and then go south. Well, 3 people happened to hit the deploy button at the same time, and about 4M GP was wasted.

    Not going to matter for us, but could matter for someone else. The game should, at a bare minimum, not allow deployments to go over the amount needed for 3*.

    Not necessarily a solution to this, but in our guild we always close zones before they reach our star target and have officers do the final deployments. That way it’s coordinated and we never overfill, and never have simultaneous deployments either.

    I do agree though that this level of micromanagement is frustrating and it would be better if it wasn’t necessary


    We do the same. Things just worked out with 3 hours left to go that we opened deployments and tagged everyone with around 40M to go, and instructions to move south once mid was 3*. Things just worked out such that with about 6M left 3 people all deployed at the same time, causing the overflow.

    You don’t do the same.

    Officers save their deployments to do it when the zone is closed. Tagging everyone with 40M to go is not the same as that.


    We do. None of our officers had deployed, and had enough to cover south.
  • "StarSon;c-2286425" wrote:
    "DarjeloSalas;c-2286414" wrote:
    "StarSon;c-2286409" wrote:
    "DarjeloSalas;c-2286347" wrote:
    "StarSon;c-2286174" wrote:
    Latest example of why we need something like this: we told the guild to top off mid, and then go south. Well, 3 people happened to hit the deploy button at the same time, and about 4M GP was wasted.

    Not going to matter for us, but could matter for someone else. The game should, at a bare minimum, not allow deployments to go over the amount needed for 3*.

    Not necessarily a solution to this, but in our guild we always close zones before they reach our star target and have officers do the final deployments. That way it’s coordinated and we never overfill, and never have simultaneous deployments either.

    I do agree though that this level of micromanagement is frustrating and it would be better if it wasn’t necessary


    We do the same. Things just worked out with 3 hours left to go that we opened deployments and tagged everyone with around 40M to go, and instructions to move south once mid was 3*. Things just worked out such that with about 6M left 3 people all deployed at the same time, causing the overflow.

    You don’t do the same.

    Officers save their deployments to do it when the zone is closed. Tagging everyone with 40M to go is not the same as that.


    We do. None of our officers had deployed, and had enough to cover south.


    You said you you gave instructions to move south "once mid was 3*." That is not the same :woozy:
  • I want to point out that the damage one rogue officer could cause with these suggested tools is way worse than the damage caused by a few people not following directions. *That* is why you can't let officers edit other players' actions (in addition to just wanting players to have that individual freedom while playing on principle).
  • "MilHanso;c-2289094" wrote:
    A stupid player entered our guild, completely ignored the officials commands for deployment of troops and deployed 21 squads without synergy in the front ranks. We kicked him, but the damage was already done. He messed the fun for the other 41 people who were signed for the TW and were doing the right thing. So we, as officers should be able to correct that mess to some extend... This CG posture sucks...


    Sounds like the guild officers were being ignorant for not properly screening nor communication with knowing their team. Real leadership isn’t easy.