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8 years ago
You mean like ... this maybe? Please note, this was before TB ...
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/1130860#Comment_1130860
"EventineElessedil;c-1130860" wrote:
Wow, there have been so many good ideas floated on this board, it is hard to recall all of them. Those that resonated with me were more storyline dependent. Since we need more end-game content, they must require specific squad compositions/factions to complete them.
Shooting from the hip, one example might be
Assault on the Imperial Shipyards. The Imperial R&D director Admiral Zaarin has gone rogue! Assemble your forces and liberate the research facility. Earn TIE Defender shards.
- Defeat the Sentries: The shipyards are well-guarded. Penetrate the outer defenses and disable the station. Requires Grand Moff Tarkin, Imperial Star Destroyer Executrix, Imperial TIE Fighter, TIE Advanced x1, TIE Reaper, TIE Bomber; if you have T/F, T/R, or T/B you get a squadron (3?) of each to arrange/reinforce as you please.
- Outlying Pickets: T/F + T/A
- Perimeter Defense: Imperial frigates
- Primary Defense: Imperial Star Destroyer + TIE Defenders
- Disable the Platform: T/F + platform turbolasers & missile launcher + shield generator
Regain the Facility: The platform has been disabled, now secure it and its vital technology. Requires General Veers, Darth Vader, Stormtrooper, Magmatrooper, Snowtrooper. Secure the Hangar: Stormtroopers, Storm Commanders, Imperial Officer Storm the Bridge: Sandtroopers, Storm Commanders, Imperial Officers Subdue Zaarin: Admiral Zaarin, Deathtroopers, Shoretrooper, Imperial Officers Rebel Sneak Attack: The Rebels are attacking while the defenses are down. Repel the invaders! Requires Director Krennic, Shoretrooper, Deathtrooper, TIE Fighter Pilot. Defend the Bridge: Plo Koon, Kanan, Ezra, Rebel troops Secure the Shield Generator: Rebel troops, officers, etc. Clear the Hangar: Jyn Erso, Baze Malbus, Chirrut Imwe, troops Secure the Perimeter: The Rebels are bent on destroying what they can before they leave. Stop them! Requires Grand Admiral Thrawn, ISD Chimera, Gauntlet Starfighter, T/F, T/B. Clear the Starfighters: Ghost, Phantom, U-wings Destroy the Capital Ship: Calamari cruiser, X-wings, U-wings
So that's an Empire example. It could be a week-long event that runs daily, either PvE or GvE, whatever. For PvE, it could be hosted on a "feature" table (like a GW table) that changes every week or so. For GvE, it could be like a raid to allow more collaboration so not everybody would need every character in order to advance the objective.
In addition to T/D shards, rewards could be ship building materials and/or something completely different, perhaps some kind of "style" points that could be used to customize the skins of your ships or characters. Or maybe some ship omegas. Guilds could earn bragging points to show how superior they are. And of course, an Achievement with more Darth Vader shards (or perhaps something more useful).
I also like the idea of a Hoth assault where you get to play both sides of the board, Rebels advancing from the left, Empire from the right, until they meet in the middle.
And don't forget the Wampa supply room, the weekly event where you have to clear the Wampas out of the supply rooms to recover valuable gear before the Imperial assault arrives.
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/1130860#Comment_1130860
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