Forum Discussion
8 years ago
I think foresight for 2 turns is always a bad idea, but I would like to see more abilities grant protection gain, like dookus zeta,versus healing yourself, and protection gain should nullify any health debuff, but at the same like the new sith trooper, create more toons that ignore protection and go right for your HP. This game creates a really good sense of rock-paper-scissors like strategy for each characters strengths and weaknesses.
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