Forum Discussion
8 years ago
"theHejiN;950767" wrote:
Allies are immune to instant deaths abilities
Multiply the damage by the cooldowns of all allies specials
Ignore stealth and deal 200% damage to stealthed enemies plus additional 50% damage to sith enemies
Basic AoE (can't be countered)
For each dazed ally, increase all allies max protection by 65%
All enemies unique abilities are disabled, as long as this character is alive
you must have a grudge against stealthers, lol. 250% damage on a sith stealther is a bit much, let alone 200%. It would depend on what the percentage gain is based on. if was multiplied on any sort of damage, than that is way too much. lets say you hit for 15k, 100% gain of 15k, is double, so 30k. make that 200%, thats 45k hit, now make it 250%, thats 52.5k hit. even if you average 8-10k hits with that 200%, you'll absolutely murder people.
And dont get me started on that increasing of max ally protection by 65%. If all 5 of your members have daze, and its a 65% gain for each daze, that's a 325% gain in percentage for each ally. if you have even 20k protection, thats now turned into 85k protection. Thats like trying to chop metal trees down with a wet noodle. Insane!
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