Forum Discussion

LinkDonnovan's avatar
7 years ago

What are CG's Goals?

I mean this question honestly. Obviously the main goal is to make money, but what else?

Create fun and engaging content?
How can this be with the STR disaster that is (near) universally hated.

Create an environment of communication with devs and the community with the goal of finding out what keeps people coming back?
You hired a community manager that, despie his title, doesnt really communicate. Even on threads specifically asking for feedback. Topics go months with no responses. When the player base asks for something you do literally the opposite. (Less ships RNG, STR rewards etc) You are apparently dedicating more time to Reddit because you cant filter there, but still, these are the official forums.


To create a diverse game with multiple areas of engaging content?
Ships 2.0 seems to be quite the failure, at least based on the feedback. I know, I know you have some measureables that show its amazing, but the community has already pointed out the errors in your data

Cultivate a community encouraging teamwork and friendship?
Again STR. The breaker of guilds and the seperator of power.


So if we cant talk about anything else, can we talk about what your goals are, and maybe we can help you get there? And at the same time make a game that is more balanced and enjoyable?
  • This post was about trying to glean the goals behind the raid and the direction of the game.
    Of course some have spent extra money to gear their STR teams, that probably satisfied a goal.
    Secondly, as I alluded earlier in this thread, the player base has been separated so that the strongest players are mostly playing with AND against each other in the raids and events.
    This leaves open lower "tiers" of players to compete against their own. I can't help but feel like this could also have been one of their goals as there was some frustration amongst new players and more casual players.
  • "Miffed;c-1592636" wrote:
    "DaPowerfulJedi;c-1592626" wrote:
    "Miffed;c-1592594" wrote:
    Who said the STR is universally hated? I hear this as a scene of entitlement where everyone thinks they should be handed equal rewards

    The STR is incredibly well designed content. It has some depth and complexity, while allowing for some pretty creative teams.


    An large majority of people hate it. Check out the feedback thread: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/169517/sith-triumvirate-raid-feedback-thread/p1. Longtime spenders have quit the game and huge guilds have broken up because of how terrible the Sith raid is. If you enjoy it, good for you, but right now the Sith raid is considered one of, if not the most hated part of this game. There’s maybe 10 good teams, and almost everyone complains about the rewards. I’m still holding out hope that they’ll do something about it.

    And to answer to OP’s question, I think right now it should be to fix the Sith raid, though they’ve stated that they like how it is and don’t plan to change it.


    Hey, if it's on the forums it must be the gospel truth.


    https://media2.giphy.com/media/11pQizRLu1JP0c/giphy.gif
    Simply adorable.
  • "Jookaa;c-1592648" wrote:
    OP the questions are valid. The snarky entitled comments are invalid imo. Str is very hard and requires lots of effort and investment and is very worth it. Guilds group like minded individuals which to me is fine. The option is with the user to stay or leave.

    The raid is not meant for a few people that try and a bunch of others who don’t try the bare minimum to carry their weight. I am irked each time a player complains about the output of the rewards of the str without investing into the teams or dedicating the time to practice as when compared another player who has put in the work and is getting rewarded for their effort.

    Ships 2.0 is a failure? By what measure, what standard? It opened up the playing field for other ships and team comps. It introduced fleet battles. It’s more interesting with the reinforcement abilities. What exactly did you want from ships 2.0?


    I'm not biased because, I'm getting top 10 in heroic sith guild and getting first in fleet. Now with that outta the way:

    Sith raid.

    Guild raids. They aren't supposed to cater to a select 10 teams when they are released. Most (atleast 65%) characters, some a *little* more than others should be able to contribute from the timing that the raid was released, in atleast one part of the raid. Here we see, as an example, JTR teams being the solely exclusive teams to do damage in p1 when the raid was released. Like not even close to any other teams. You *needed* jtr to do p1. For checking out how acutely jtr was needed, i used my wampa team in p1. 0.10% is the damage they did, compared to 5% of jtr. Imo that's bad design. Yeah sure they can rework squads now, but it should have been to make the raid easier, not to provide a damn alternative for jtr.

    Rewards for lower levels is stinky. Atleast bring them to haat levels(i feel rancor is too good lol). The effort/reward ratio is not even close×infinity. This is the MOST pressing concern (next should be fixing ships).

    Presence of full g12 pieces before rework. The rewards were waaaaay ridiculous before rework. Almost a 100% chance to give out g12 gear at all ranks. That's another bad design. Should've been fixed before. Should've made it like rancor. Now there's a huge gap between players doing heroic sith raid post/pre rework.

    Rewards for anything below top 10 are bad. Very bad. Nerf top 4-10 rewards. Bump up top 10-20 rewards. For heroic.

    Nobody in lower tiers is asking for nerfing hsith rewards. Over time, they'll also benefit from it. They are only asking for fixing the lower tier rewards.

    For ships:

    It's full rng now. How to fix it? Just increase starting ships back to 5! Increase CD of special abilties of cap ships, so that reinfo isn't totally useless!
    Time commitment is already steep for ship battles now, this couldn't possibly make it worse (JK, they will always find a way to make it worse).
  • Communication is a joke. 99% of threads get moved to dead forums or mass posts where no one sees your suggestion, that is if it doesn’t get deleted. Whereas we used to have a hint at what was coming, we now have absolutely no idea.
  • Now that they’ve introduced ships 2.0 I think they have the structure to start introducing new ships and it looks like it’ll be a much more diverse arena. Now logically how do you introduce all this diversity? You have to kill the old meta... if you don’t nobody will move to other ships... so hopefully everyone is leaving their old ships in the dust and investing in some new solid ones that the future belongs to.
  • To make money, presumably.

    And to do that they have to create an engaging and entertaining game that people enjoy playing, and encourage others to play.

    Pretty simple I'd have thought.
  • "JerrickKharr87;c-1592798" wrote:
    "John_Matrix1985;c-1592723" wrote:
    Disagree with the diverse team comments for HSith raid. Only 4 teams needed with only slight variations.

    Steamrolled a hsith in about an hour and a half during a merc run a few days ago. Was an eye opener when you have 40+ competitive players. During the home run it takes much longer due to minimal participation.

    Aim of this game... make money pure and simple. Wages to pay. Star wars licensing fees etc etc. The big problem is $1,000 wont get me much. Maybe 50K and ill get up to 4M+ GP but my arena team would be exactly the same so whats the point.

    Whereas a game like fortnite im happy to spend the $10 on a battle pass despite it providing zero in game advantage. Makes it more fun.


    lol I hope no one would spend $50K on a mobile game or for any game. If there are people who spend that much on this game, they're what's wrong with the world.


    50K isnt that much. Think about the whales in your guild that get every toon as soon as its released and pump it to G12 within an hour.

    Say you need 25 of those packs to get to 7* Thats about 30K crystals or $190 USD. Plus gear (stun guns, cuffs etc) and credits to get to G12. About $300 a character. How many did CG announce today? 4 new characters. Another $1200 per whale