"Jookaa;c-1592648" wrote:
OP the questions are valid. The snarky entitled comments are invalid imo. Str is very hard and requires lots of effort and investment and is very worth it. Guilds group like minded individuals which to me is fine. The option is with the user to stay or leave.
The raid is not meant for a few people that try and a bunch of others who don’t try the bare minimum to carry their weight. I am irked each time a player complains about the output of the rewards of the str without investing into the teams or dedicating the time to practice as when compared another player who has put in the work and is getting rewarded for their effort.
Ships 2.0 is a failure? By what measure, what standard? It opened up the playing field for other ships and team comps. It introduced fleet battles. It’s more interesting with the reinforcement abilities. What exactly did you want from ships 2.0?
I'm not biased because, I'm getting top 10 in heroic sith guild and getting first in fleet. Now with that outta the way:
Sith raid.
Guild raids. They aren't supposed to cater to a select 10 teams when they are released. Most (atleast 65%) characters, some a *little* more than others should be able to contribute from the timing that the raid was released, in atleast one part of the raid. Here we see, as an example, JTR teams being the solely exclusive teams to do damage in p1 when the raid was released. Like not even close to any other teams. You *needed* jtr to do p1. For checking out how acutely jtr was needed, i used my wampa team in p1. 0.10% is the damage they did, compared to 5% of jtr. Imo that's bad design. Yeah sure they can rework squads now, but it should have been to make the raid easier, not to provide a damn alternative for jtr.
Rewards for lower levels is stinky. Atleast bring them to haat levels(i feel rancor is too good lol). The effort/reward ratio is not even close×infinity. This is the MOST pressing concern (next should be fixing ships).
Presence of full g12 pieces before rework. The rewards were waaaaay ridiculous before rework. Almost a 100% chance to give out g12 gear at all ranks. That's another bad design. Should've been fixed before. Should've made it like rancor. Now there's a huge gap between players doing heroic sith raid post/pre rework.
Rewards for anything below top 10 are bad. Very bad. Nerf top 4-10 rewards. Bump up top 10-20 rewards. For heroic.
Nobody in lower tiers is asking for nerfing hsith rewards. Over time, they'll also benefit from it. They are only asking for fixing the lower tier rewards.
For ships:
It's full rng now. How to fix it? Just increase starting ships back to 5! Increase CD of special abilties of cap ships, so that reinfo isn't totally useless!
Time commitment is already steep for ship battles now, this couldn't possibly make it worse (JK, they will always find a way to make it worse).