Forum Discussion
- You should be able to post a minimum of 2% damage per phase. This assumes every player can post 2% as well resulting in a phase push if all 50 members assist every time.
- Heroic ready
- Which is? Like how strong shiuld a player be before considering joining guilds who can farm heroic sith.
- Jefferx_CANRising Newcomer
"Emmant;c-1652324" wrote:
Be aware there is a Big difference between breaking in and farming sith - Once it is on farm it only really requires active participation from a handful (10~15 for us) - At that point TB, TW squads, ticket production and arena/fleet rank is much more relevant parameters for recruiting
Same as our guild, when the sith raid comes out, we recruited sith raid ready people. Now we are doing heroic sith raid as we are doing aat raid. 90 minutes and it’s clear. We need only 25-30 active player. Top 10 doing 10-12 millions damage. Basically, our actual recruitment is more about active participation, pvp rank and toon depth. - I look at the requirements on the guild recruitment page sometimes, and they usually seem to want two ready teams. g12, zetas the whole shabang. Sometimes they just want you to have it on farm.
Now, someone already mentioned, but some guilds that have it on lock are just looking for big roster for TB/TW - If you are looking to join a guild that isn't heroic yet but is working towards it, these are the typical requirements:
Phase 1: RJT Squad - RJT lead, BB8, R2, Scavenger Rey, Resistance Trooper. Visas can swap in for Scav or R2
Phase 2: a couple of squads that can do a total of 1M+ damage between them. This is hard to list out, as there are so many options.
Phase 3: Chex Mix - CLS, Han Solo, Death Trooper, Pao, Chirrut or Baze (or the new Chewbacca)
Phase 3: Death Storm (zTalzin Nightsisters) - Talzin, Ventress, Zombie, Daka, Initiate/Acolyte/Talia
Phase 4: zVentress Nightsisters - Ventress, Talzin, Zombie, Daka, Talia
With the exception of maybe Pao, NS Zombie, & Death Trooper, every toon listed above should be g11+ and most of them should have their zetas.
Depending on how close the guild is, it may have looser requirements.
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