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M0st1yHarm1ess
3 years agoNew Spectator
"Lumiya;c-2385785" wrote:"PeachyPeachSWGOH;c-2385751" wrote:"Ryanh1315;c-2385740" wrote:
Add a check to get a minimum of 1 disk in the pool for each Conquest set that is generated.
Oh, well, while we are at it, I'd like a check to get a minimum of 1 shard per roll too please.
Apples and oranges.
He is not the first to suggest the disk "choices"/ the RNG factor of it could use a little work and I agree.
Comparing the drop rates of shards, which has no repercussions other than maybe a few more days of farming to disks that decide how you are able or not to go through Conquest doesn't fit.
As someone else pointed out, AA isn't the most OP disk and in fact isn't even particularly OP by itself. Off the top of my head, I can think of at least two other viable stacks without AA - one with the health/prot regens and offense stackings, and one with bunch of ZA's. So whether you have an AA or not is not a decisive factor for whether you can or cannot beat a conquest.
People like to complain about rng when they are on a streak of bad luck and don't get what they want. I don't/can't blame them because I do the same thing all the time. It's human nature. But what they also need to do is to think it through and see the other side of it. The more limited a rng factor is, the more predicable the result is. What that means to a mobile game is the more boring it gets. Disks and teams are pretty much the only big variables in this otherwise very repetitive and grindy mode. Don't we want to keep at least some fun in trying to figure out the few moving parts left?
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