7 years ago
What I want from General Grevious
Droids and separatist need a rework... a good leader is all they need.
Grevious doesn't need to be OP, just evened out.
Here is my wish list-
Furious Assault - Deal Physical Damage to target enemy. This attack can't be evaded or countered. Inflict daze on a critical hit. 50% chance to grant tenacity up to a random droid ally.
Grievous Wounds - Deal Physical damage to all enemies with a 50% chance to inflict healing immunity for 1 turn, 50% stun chance, and 50% ability block chance.
Daunting Presence - All enemies have -20% Critical Chance and -20% critical damage.
All allies have +20% critical damage, +20% critical chance. Droid allies recover 15% protection on a critical hit. ALL separatist allies recover 10% health on a critical hit.
All allies have a 30% chance to recover 20% protection and gain 20% turn meter when they suffer a debuff. ALL allies have a 50% chance to gain 100% turn meter when they suffer a critical hit.
Tactical Retreat - Grievous has +9% max health for each living droid ally. in addition, whenever grievous falls below 50% health, he will dispel all negative status effects on himself and all allies, and force a random ally to taunt for 1 turn if no ally is currently taunting for him. if he does, that ally also gains 100% turn meter, recovers 50% protection, recovers 10% health, and gains tenacity up for 2 turns.
Sinister Laugh - Inflict health down on all enemies for 2 turns, with a 100% chance to remove 50% turn meter from primary target, and 50% chance to remove 30% turn meter from all other enemies. This chance is doubled against Jedi and resistance Enemies. 50% chance to revive a defeated droid at 45% health, and 20% protection.
50% chance for a random droid ally to assist, dealing 50% more damage.
Thoughts?
Is this too much? It seems fair to me.
Grevious doesn't need to be OP, just evened out.
Here is my wish list-
Furious Assault - Deal Physical Damage to target enemy. This attack can't be evaded or countered. Inflict daze on a critical hit. 50% chance to grant tenacity up to a random droid ally.
Grievous Wounds - Deal Physical damage to all enemies with a 50% chance to inflict healing immunity for 1 turn, 50% stun chance, and 50% ability block chance.
Daunting Presence - All enemies have -20% Critical Chance and -20% critical damage.
All allies have +20% critical damage, +20% critical chance. Droid allies recover 15% protection on a critical hit. ALL separatist allies recover 10% health on a critical hit.
All allies have a 30% chance to recover 20% protection and gain 20% turn meter when they suffer a debuff. ALL allies have a 50% chance to gain 100% turn meter when they suffer a critical hit.
Tactical Retreat - Grievous has +9% max health for each living droid ally. in addition, whenever grievous falls below 50% health, he will dispel all negative status effects on himself and all allies, and force a random ally to taunt for 1 turn if no ally is currently taunting for him. if he does, that ally also gains 100% turn meter, recovers 50% protection, recovers 10% health, and gains tenacity up for 2 turns.
Sinister Laugh - Inflict health down on all enemies for 2 turns, with a 100% chance to remove 50% turn meter from primary target, and 50% chance to remove 30% turn meter from all other enemies. This chance is doubled against Jedi and resistance Enemies. 50% chance to revive a defeated droid at 45% health, and 20% protection.
50% chance for a random droid ally to assist, dealing 50% more damage.
Thoughts?
Is this too much? It seems fair to me.