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MasterSeedy's avatar
2 months ago

30 Stuns in GCs

I am so tired of this feat. I can't get the stuns without killing the enemy even on t10. 

The problem with this feat as currently constructed is that the more highly relic'd your characters, the harder the GC is to complete. This, of course, is the opposite of what should be the case. 

I don't know what the best solution is, though ONE suggestion is to keep t1-t9 exactly the same, but at t10 rewrite the feat as follows: 

Without any characters defeated, attempt to stun an enemy 15 times. 

If at the highest tier you're stunning the enemy 15 times and not losing any of your own toons, you've clearly put in the roster work and what's left is the tedium of trying over and over again to get the RNG required for the enemy to survive. 

This isn't the only possible fix, but it does test for the condition that requires the fix. Alternatively it would be possible to do things like grant damage immunity or 75% damage reduction while stunned, but that's not as direct a test, and it's also not as transferable to other situations (like high gaining stealth a high number of times). This general formula (halving the required # but requiring no lost toons) can be used for any feat that becomes more difficult at high relics.  

As I've said in other circumstances, when success is removed from the hands of the players, the game suffers. I cannot temporarily remove relic tiers, complete the battle, and then slap them back on. My roster is only 12M, and I shudder to think how other, more powerful rosters handle this situation. The longer the game goes on, the more players are going to find certain feats penalize them for improving their toons. 

Long ago, most memorably when NS Zombie got her rework, it was publicly stated that it was the intention of the developers never to penalize roster improvement. 

Feats that require holding back to avoid killing t10 enemies very much violate that core idea. 

 

  • FunkiestBean's avatar
    FunkiestBean
    Seasoned Newcomer

    im at 3.6m GP and this is the first GC that i obtained red crate. Although the stun one took me 3-4 attempts trying to find what characters could survive but also stun enough times. Then for the hutt cartel i leveled my krrsantan to 58 and leveled his unique with cad bane lead. 

  • I’ve struggled with this one too, not sure what your roster looks like but I’ve found that Aayla Secura is a massive help. JML and Jedi that can call to assist (like hermit yoda, Shaak, Windu, Bastilia) as well as JKLS with his ability to mass stun. Keep using JML GL ability to call Aayla to attack. Might take a few tries to no kill but I ended up getting 30+ stuns. 

    • MasterSeedy's avatar
      MasterSeedy
      New Ace

      I thank you. 

      I had gotten it done with JML, HY, Aayla, & JKL (undermanned), but I'm philosophically opposed to challenges that get harder the more you upgrade your toons. 

       

    • ElRJay3's avatar
      ElRJay3
      Newcomer

      This is definitely one of the more annoying feats to achieve, and I agree that getting 30 stuns without killing everyone makes the event very tedious and frustrating. My thought process for achieving this feat was to get as many aoe/stuns all enemies characters as possible, then fill with the rest of the slots with high stun proc rate characters. I used Emperor Palpatine, Royal Guard, Dooku, Han Solo, and JKLS. I did achieve TierX on my first attempt with this lineup. However, I don’t think we really should have to mesh random characters together to just to get a check in the box feat, 

      • DarjeloSalas's avatar
        DarjeloSalas
        Rising Hotshot

        Why not? Galactic Challenges reward roster depth and kit knowledge. If the standard synergy teams always worked, where’s the Challenge?

        By the way, Old Daka lead with Zombie gets the stuns and undersized in one attempt on auto 

  • Nihil0x's avatar
    Nihil0x
    Seasoned Newcomer

    Palpatine, Luke, thrawn, royal guard and piett, make piet assist royal guard, profit. 

  • 4dqv2etcra6x's avatar
    4dqv2etcra6x
    Seasoned Adventurer

    Use palpatine mara jade and royal guard to churn up turn meter and apply stun at the same time

  • dforrester23's avatar
    dforrester23
    Seasoned Newcomer

    It's actually a lot less complicated then we made it the event special gives the lead an extra turn So you reduce your cooldowns which combined with the tm gain allows palp to get around to his stun ability faster I used palp mara thrawn dooku and the empire pretauning tank. 

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