Forum Discussion
8 years ago
I would like to see a raid more being like an strategic invasion:
a map having a like 3 routes ... on each route you have some nodes (like 3 parallel Galactic Wars) the last node is the target of all 3 routes. you first have to clear all nodes on each route (but you can work on all 3 routes at the same time). so some guild members work on route 1, while others work on route 2 and a 3rd group works on route 3.
The first 2 nodes of each route is the landing spot for your troops. first, you have to clear the space, means first node = ships vs other ships ... i like the idea of OP saying you need to destroy 1k characters, in this case ships ... so lets say you face an opponent fleet and have to destroy 1k of regular ships in total ... its simply 5 ships with (995 ships reinforcements). node 2 is the capital ship, destroy the capatil ship = your fleed against 2-4 regular ships + 1 capital shop, which of corse needs to be targeted.
with space clean, you start the invasion on ground ... node 3 is clear landing spot with your ships (destroy 1k heavy canons on ground). finally done with ships ...
node 4 - 11 is troops vs troops and/or bosses
node 12 is the same last spot for all 3 routes and unlocks when all 3 are cleared. node 12 is who ever should be the end-boss.
i would also like to see a bit more interaction between guild members ... lets say 1 member has to fight a opponents squad and keep them busy, while another guild member tries to do what ever (open a door, blow up a storage house, defeat a sub-boss ... whatever). if one member fails, the other one should get targeted immediately. so we have to work together. and of corse, it needs some case of timer/timeout-mechanic to not just start battle, nothing doing but wait, until the mate is done. ;)
a map having a like 3 routes ... on each route you have some nodes (like 3 parallel Galactic Wars) the last node is the target of all 3 routes. you first have to clear all nodes on each route (but you can work on all 3 routes at the same time). so some guild members work on route 1, while others work on route 2 and a 3rd group works on route 3.
The first 2 nodes of each route is the landing spot for your troops. first, you have to clear the space, means first node = ships vs other ships ... i like the idea of OP saying you need to destroy 1k characters, in this case ships ... so lets say you face an opponent fleet and have to destroy 1k of regular ships in total ... its simply 5 ships with (995 ships reinforcements). node 2 is the capital ship, destroy the capatil ship = your fleed against 2-4 regular ships + 1 capital shop, which of corse needs to be targeted.
with space clean, you start the invasion on ground ... node 3 is clear landing spot with your ships (destroy 1k heavy canons on ground). finally done with ships ...
node 4 - 11 is troops vs troops and/or bosses
node 12 is the same last spot for all 3 routes and unlocks when all 3 are cleared. node 12 is who ever should be the end-boss.
i would also like to see a bit more interaction between guild members ... lets say 1 member has to fight a opponents squad and keep them busy, while another guild member tries to do what ever (open a door, blow up a storage house, defeat a sub-boss ... whatever). if one member fails, the other one should get targeted immediately. so we have to work together. and of corse, it needs some case of timer/timeout-mechanic to not just start battle, nothing doing but wait, until the mate is done. ;)
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